1. #1
    New Member Follow User Gallery
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    Default mangalore

    I saw this concept in a tutorial,this is my second model with zbrush and i try to made it much better. I really like the result.

    I made my basemesh in 3d max, scupting in zbrush.

    comments welcome.

    reference.jpg

    0011.jpg
    0033.jpg
    0044.jpg
    0055.jpg
    0066.jpg
    002.jpg
    IM VERY SORRY.This was my first post, so when i uploaded the images, i only uploaded the reference not my work.
    So this is my work. Again sorry.

    Totyo: the first image was my reference. not my model. it's ok TOKYO donĀ“t worry . im sorry too
    Last edited by ozbaldo; 11-19-09 at 07:24 AM. Reason: error in image uploading

  2. #2
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    Default cool

    very good model and I like the base you have put maybe to add something you would say that the image should be more proximal to see well the details and textures
    but overall I like


    like to see some screenshots of the model in zbrush without textures

    good work
    Peter for my friends
    http://petersculpt.blogspot.com/
    https://www.facebook.com/Petersculpt

    Available for freelance

  3. #3
    Pixologic - Thomas Follow User Gallery
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    Default

    ozbaldo: Sorry for my last message, because you didn't post your ZBrush sculpting. I deleted it, and sorry if I offense you.
    Pixologic official: Blog | ZBrushLive | Twitter | Facebook | Instagram | Discord
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  4. #4
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    Default

    That's your second sculpt in ZBrush?!? Holy cow! You did a great job. If this is where you're at now, I can only imagine the sort of things you'll be doing on your tenth sculpt. Very well done.

    -JohNny

  5. #5

    Default

    Really cool sculpt and great render! Loads of personality

  6. #6
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    Default

    very nice sculpt so far. i would just say push the details further. especially the ears are a bit smooth and look like they need something. around the eyes and on the hard surface stuff the detailing looks great, but every where else its still good but i'd say don't be afraid to exaggerate some stuff, go a bit beyond what you think is enough. and then i'd love to see textures on him. textures would help a lot.
    also look at your reference image and just look at all the finer details especially with the piece around his neck.

  7. #7
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  8. #8
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