1. #1
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    Default squiddoodles

    trying to make a serious effort to learn zbrush again, started off with a couple of heads and a couple of matcaps,

    tried to get a 3 point lighting effect on the first, not sure where I was going with the pink one, quite like it though

    matcaps01.jpg
    Last edited by squidinc; 01-02-10 at 06:11 PM.

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    messing around with subtools and transposing

    alien.jpg

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    I like this last one.
    "Whoever controls the media, the images, controls the culture." - Allen Ginsberg

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    another head, hard work making humans
    time to start looking at some arty books I think, not getting the proportions right at all at the moment

    human-head02.jpg

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    another head, think I'm improving a bit.. long way to go

    human-head03.jpg

  6. #6

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    Proportions and scale seem to be a noteworthy issue here if realism is the goal. Exaggeration for artistic sake is interesting, but it's usually more appealing to have a firm understanding in recognizable anatomy first. 'Bridgeman's Complete Guide to Drawing from Life' is a great reference book that covers all aspects of human anatomy.

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    Exaggeration for artistic sake is interesting, but it's usually more appealing to have a firm understanding in recognizable anatomy first
    that's what I figured, I'm hoping that once I have the human form sorted.. it's all easy from there

    I'll check that book out too, at the moment I've just grabbed a few photos off the internet


    another head, focused more attention around the nose area this time

    human-head04.jpg
    Last edited by squidinc; 01-06-10 at 03:11 PM.

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    experimented a bit with hard surfacing after watching part of Michael Pavlovich's free 45 min vid on eat3d, rendered in Cinema 4D

    ( used the head above as the base )

    hard-surface.jpg

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    got a better quality result straight out of zbrush

    hard-surface.jpg

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    a bit more experimentation with hardsurfacing polygroups

    hard-surface2.jpg

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    worked on this a bit longer, not sure I like the head anymore

    robot.jpg

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    I really like this last one. Very clean looking. Which matcap did you use?
    "Whoever controls the media, the images, controls the culture." - Allen Ginsberg

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    one called grouce from the zbrush website, it's under the metals, 2nd row down in the middle

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    went back to a previous version and changed the head to something a bit more comical

    the rabbit that scientists pushed to far! ROBOLOP!
    will probably replace one his arms with an enormous gun that fires.. rocket propelled GM carrots?


    gunbunny.jpg




  15. #15

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    Nice, that rabbit looks pretty angry. But it does look rather symmetrical, and since the head appears to be an organic form it would most likely have some kind of feature offset (rarely are organic forms completely symmetrical). You could try and lower one of the ears so that they don't match perfectly, or squint one eye slightly. It's mostly for aesthetic appeal, but for the machine body its appropriate for it to be symmetrical.

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