1. #241

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    so cool!
    3D character artist / Digital Sculptor

    Portfolio

    http://marianosteiner.com
    Artstation
    https://www.artstation.com/artist/marianosteiner
    Email
    marianosteiner@gmail.com

  2. #242
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    That's really lovely!

  3. #243
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    Congrats for TR. nice work

  4. #244
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    omg.....thanks a lot for the toprow!
    @rasmusW and chalkman: you guys have premonition powers lol
    @oomou @nebular @tayzac @marianosteiner @Intervain @Tushar1993 : thanks guys, i am really glad you liked it
    Zbrush Certified Instructor
    #39-DA-10-09

    my sketchbook
    http://www.zbrushcentral.com/showthread.php?t=80283

  5. #245
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    hehehe.. congrats, dude.
    sadly the powers don't apply for winning the lottery.

    looking forward to see more from you.

    -r
    rasmus warming
    rasmusw.dk


  6. #246
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    Wow, just wow, your sculpting is marvellous!
    Congratulations also for the top row.

  7. #247
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    Thumbs up Great Work

    Charlie chaplin and Jackie coogan Looking live. Great work Mr. Danko75.

  8. #248
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    A perfect reproduction of a great artist, fantastic congrats.
    I love this work dude, cheers !
    Rafael Mustaine
    3d Character Artist
    https://www.artstation.com/artist/rafaelmustaine
    https://www.instagram.com/rafamustaine/
    Contact - refartcg@yahoo.com.br

    Available for Freelance

  9. #249
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    Wonderful realizations of iconic images
    My appreciation grows the more I look at them.

    I'm intrigued by where you started from , basemeshes, dynamesh, mannequins ,sculpted first in symmetry or asymmetry?
    However you did , this cinema series is wonderful and you have brought something very individual to life.
    ......Nobody tries to be lah-di-dah or uppity--There's a cup-o'-tea for all.

  10. #250
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    @rasmusW: ehehe man, such a pity this doesn't work for lottery or money related stuff
    @thedust, @AMIN007, @mustaine: thanks a lot for the kind words guys!
    @boozy floozie: thanks a lot! to make this kind of stuff i usually follow a standard overall workflow. first of all i always start with the head, being the likeness the most challenging thing that makes me very anxious . once i have reached a decent look on the face and i can start to calm myself, i setup the entire base meshes by putting in pose simple human base meshes i am used to start with (nothing so complex or detailed, in few time i am posting some images). from there i build the geos of the clothes, usually i work by extracting/modifying/zremeshing parts of the body, except for stuff like jackets and tuxedos for which, due to the particular shape of the collar, i send the zremeshed starting point to a lowpoly modeling app (in my case softimage, rip ) to make some old style modeling and have a good topology that follows the lines of the cloth.
    so basically the head is always started in simmetry, whereas the rest of the models is worked almost directly in pose (with the exception of props like hats etc, for which of course i start by blocking rough base meshes with low poly modeling or zmodeler)
    *funny note* in all the last models i always tried to use marvelous designer to make the cloths, but i am not an expert on that so its use can be summed up as follows: open MD, spend half a day creating patterns that make the cloth look right, spend another half day trying to make it flow as it should in the posed avatar, realize that you have spent an entire day just trying to set the base mesh for the cloth, close MD and make all from scractch in zbrush . not to say that MD cant be useful, but in cases like these statues i always have some reference frames to try to match, and making the folds look as close as possible by simulating them would require way more time then simply sculpting them in the old way
    Zbrush Certified Instructor
    #39-DA-10-09

    my sketchbook
    http://www.zbrushcentral.com/showthread.php?t=80283

  11. #251
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    here is a little breakdown of the overall process. hope you find it useful (and fun ). ps: sorry for the typos dunno if it's photoshop that misses some types or just me and my awful english grammar, but there are really A LOT






    Zbrush Certified Instructor
    #39-DA-10-09

    my sketchbook
    http://www.zbrushcentral.com/showthread.php?t=80283

  12. #252
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    When it comes to professional work the starting from a sphere thing translates as an additional waste of time
    " Was there ever a truer word spoken?!!

    Loved your earlier post btw using ivy generator and nanomeshes -sei un molto splendida e intelligente gentiluomo.

    Fabulous tip with the 'magical cube' btw better results than using the left clicking with the move brush and holding the shift key to move along the surface rather than the normals.
    ......Nobody tries to be lah-di-dah or uppity--There's a cup-o'-tea for all.

  13. #253
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    simply awesome work mate! and thanks for sharing your workflow!

  14. #254

  15. #255
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    Cool Very cool....

    ...tutorial!
    Is beautiful that please without concept! ( Me and maybe also E Kant)
    Pilou's Galerie Pilou's Tips Tuts Page
    Cameyo's ZPlace Art Surfing Albums
    Dedicaces Perpetual Challenges
    French Pixologic Site

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