1. #1
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    Default Shea Spina - w.i.p. dump

    o/ ZBC. I've been around a couple other sites for a few years, but this is my first post here at ZBC.

    Anyway, thought I'd start my little corner to dump in here in your guys neck of the woods.

    So here we go, as always, c&c are appreciated. Thanks for looking.

    ArmorSculpt.jpg
    Render1.jpg
    ap4_8.jpg
    ap4_9.jpg
    FemaleBust.jpg
    MaleBust2.jpg
    rend3.jpg
    Last edited by sheaspina; 01-17-10 at 05:15 PM.

  2. #2
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    Default

    Evening warmup. About 40min.

    Sketch_1-19-10.jpg

  3. #3
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    The product of the rest of the evening.

    1hr 45min sculpt time.

    Char1.jpg

  4. #4
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    I like the alien man,.. wild!.... how do you get all the images to show up like that? Mine only show up as attachments to the thread...
    ______________________________________________
    specimen12 - alien creature
    ______________________________________________

  5. #5
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    Thanks bro.

    For the images, when you attach it there's a little string of text next to it before you post. Just paste in that code & you're golden.

  6. #6
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    Default

    Excellent stuff Shea, very cool work!

  7. #7
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    Thanks Raw, I'm glad to hear it.

    Here's this evenings' progress on this guy. He's up to 4 hours now.

    char4.jpg
    char5.jpg

  8. #8

    Default

    Great works Sheaspina!
    Congratulations and good luck on the contest,
    Keep posting the updates
    Cheers
    Fernando

  9. #9
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    Default

    Hey thanks Fernando. Good luck to you too, we're going to need it. I think Mariano's going to serve us a beat down.

    Well, here's the 5th hour. Primarily focused on the legs/knees & arms. Didn't do a whole lot last night, staying up late all week has started to catch up with me.

    Ooh, & yeah, it's probably mind numbingly boring for the folks around here, but I got the first 1/2 of the 10hr at x8 up on my vimeo. But yeah, it's still 43min.....http://www.vimeo.com/8904805

    Best of luck & thanks for looking.

    Char6.jpg
    2011 wip thread
    Old wipdump
    sheaspina.com -- 20thVariant.com
    livestream
    Quintessential starving artist
    info@sheaspina.com

  10. #10
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    Little update. o/

    1.jpg
    2.jpg
    3.jpg
    2011 wip thread
    Old wipdump
    sheaspina.com -- 20thVariant.com
    livestream
    Quintessential starving artist
    info@sheaspina.com

  11. #11
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    Moar. Nearly done w/ the sculpting, just a few odds 'n ends to clean up.

    5.jpg
    6.jpg
    4.jpg
    2011 wip thread
    Old wipdump
    sheaspina.com -- 20thVariant.com
    livestream
    Quintessential starving artist
    info@sheaspina.com

  12. #12
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    Last nights shens, diffuse w.i.p.

    textrwip.jpg
    2011 wip thread
    Old wipdump
    sheaspina.com -- 20thVariant.com
    livestream
    Quintessential starving artist
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  13. #13
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    Getting there. Going to try tonight to put together a quick rig 'n skin job & try out some better poses. Probably wont see much render setup time for another day or 2.

    Big thanks to Andre for his great work on his texture collection. Used a couple of his skin textr's for some general roughage, as well as the lips/nips.

    Thanks! o/

    9.jpg
    8.jpg
    7.jpg
    2011 wip thread
    Old wipdump
    sheaspina.com -- 20thVariant.com
    livestream
    Quintessential starving artist
    info@sheaspina.com

  14. #14
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    Well here the final image for that guy, at least for now. There's still some things could be tidied up, but he's made it onto the "I'm sick of looking at you" list.

    comp1.jpg
    2011 wip thread
    Old wipdump
    sheaspina.com -- 20thVariant.com
    livestream
    Quintessential starving artist
    info@sheaspina.com

  15. #15
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    o/ again zbc.

    Figure I'm due to post up again a little bit of what i've been up to.

    This passed weekend I spent some time toying about with the idea of creating (& practical application) of tileable displacement mapping.

    Some preliminary results. The base geometry of the new mesh is just a plane & cylinder with some simple parametric modifiers, & of course the maps. The shot's all displacement, no normal mapping (although making the normals etc. is simple enough).

    Thanks. o/

    StonefaceRend-ExtraSm.jpg
    SF-TextSculpt.jpg
    SF-TileGeo.jpg
    2011 wip thread
    Old wipdump
    sheaspina.com -- 20thVariant.com
    livestream
    Quintessential starving artist
    info@sheaspina.com

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