I did this bust for the Post Apocalyptic Muties sculpting challenge over at Game Artisans.org. The bust started with zspheres... quick retop and finished the sculpt from there. Exported into Modo for the render.
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I did this bust for the Post Apocalyptic Muties sculpting challenge over at Game Artisans.org. The bust started with zspheres... quick retop and finished the sculpt from there. Exported into Modo for the render.
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Hello,
Very nice work and a great render.
I am just learning Modo, 32bit on my mac. For a render I tried a simple decimation, not displacement maps, but Modo/32bit could not handle anything over 400 thousand polygons. But your render looks fantastic.
Are you using 64bit Modo on windows?
Thanks for posting,
Brandon
Thank you. I'm using Modo 64bit on windows.
Fantastic concept!!, very original and creepy!, but i like so much![]()
the render looks awesome and i really like the sculpt.![]()
detailing is good
http://www.youtube.com/watch?v=4ozPoPpB0qI
my work
the last enemy that shall be defeated is death
Hey blawless, in modo check your "geometry cache" setting, its in prefernces general? (don't have modo at work). I think the default is 1GB, goes up to 4GB I think. This may help you out. I know i've brought 1 million poly meshes into modo. I'm also running an 8800 GT. Hope that helps.
Thanks guys. I have my geometry cache up to 5GB but if I'm not mistaken I think the geometry cache has to do with rendering displacements. I could be wrong. I didn't use a displacement map and just imported the model after shaving a few polys off with decimation master. I too only have a 8800GT and was able to pull in 2.4million polygons and navigation wasn't too bad.
Really nice work!!