1. #16
    Super Moderator Follow User Gallery
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    Sorry about that, Bryan. Our webmaster will fix the error shortly. Thanks for letting us know!

    Questions about using ZBrush? Check out these valuable resources:

    ZBrush Tutorial Movies: Link
    Download Center: (PDF documentation, models, plugins): Link

    Online Documentation: Link

    ZBC FAQ: http://www.zbrushcentral.com/faq.php
    ZBC Advanced Search:
    http://www.zbrushcentral.com/search....st&forumchoice

  2. #17
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    great work guys! id like to see the images bigger as well, i really enjoy the combination of the big shaped armor pieces with the wrinkled materials underneath.

  3. #18

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    one of the best intervews EVER

  4. #19

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    Hi guys, tanks for sharing your amazing work I love this game!
    This interview is really interesting, and now we know more about the video games industry workflow with ZBrush.
    I am student in a video games school in France, we learn essentially 3dsMax, but I really love ZBrush and I learn it during my free time alone .
    I just have a request in relation to your workflow, can you post image of a character base mesh before and after you detailling it in ZBrush, I really want to see the different step of creation and the modeling before exporting in ZBrush and the topology, this can really help me in my learning.

    Thanks a lot!

    (sorry for my english )

  5. #20

  6. #21
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    Finally I had some time to read it. Awesome models! Many thanks for this interesting interview and all the great infos and images!


  7. #22
    Senior Member Follow User Gallery
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    Great interview!Awesome info...Congrats for the stunning work. The art looks impressive

  8. #23

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    Hi everyone

    Awesome interview ! But i have a single question about the character developement process, particularly about zbrush.

    How many times a character sculpting takes when working in a video games company?

    I'm a french user, a beginner.

    Sorry to "up" this post, but it was a question that i had to ask

    With regards,
    David

  9. #24

    Thumbs up

    Thanks for great interview, congrats for the stunning work.

  10. #25

    Default

    This interview is great and amazing. For this way we know more about the work flow of video games industry. Please share the creation and modeling of ZBrush.
    A single day is enough to make us a little larger

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