1. #1
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    Default 3d Jam #4: Aboriginal - FabioPaiva

    TN.jpg
    Hello all!
    I decided to give this challenge a go!

    I´m modeling an aboriginal and my stronger reference is going to be one of crash´s concepts from pirates of the caribbean movie.

    Cheers!

    refs:
    print_refs.jpg

    basemesh:
    basemesh.jpg

    first stage blocking:
    block1.jpg

    second stage blocking:
    up1.jpg

    last update:
    jivarowip1.jpg
    Fábio Paiva
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  2. #2

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    That's sick, very inspirational. Love the creases over the mouth. Someone give that guy some Crest.

  3. #3
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    This is a really nice piece.

    My only comments are that where the nose connects is really distracting. It doesn't really connect that way.

    Also the amount of horizontal wrinkles under the bottom lip seems unnatural.


    nose_fix.jpg

    nose_fix2.jpg
    Josh Robinson
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  4. #4

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    excellent model
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    Lovely sculpt!

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    I agree with oneigekko, the way the nose connects doesn't look natural; it makes it look like the nose is a separate object sitting on the face. The bottom of dilator naris should flow inside the nostril. Of course, anything is possible in art, but I think, aesthetically, this would help.

    Other than that, I think it is a pretty nice sculpt. I especially like what you did with the neck and brow ridge.

    That would be great to see this with a texture and a SSS shader.

    Keep us posted !

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    Quote Originally Posted by Beneto
    I agree with oneigekko, the way the nose connects doesn't look natural; it makes it look like the nose is a separate object sitting on the face. The bottom of dilator naris should flow inside the nostril. Of course, anything is possible in art, but I think, aesthetically, this would help.
    Actually, I've seen that sort of nose separation on same faces. Perhaps not that extreme but it does exist. When the face is stretched back in that sort of sneer then that separation should definitely diminish, though.

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  8. #8
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    tks
    Last edited by FabioPaiva; 02-13-10 at 07:45 PM.
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    Aaaargh, just too late, your photo-nose just pushed away a nice thread

  10. #10
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    Quote Originally Posted by Bas Mazur
    Aaaargh, just too late, your photo-nose just pushed away a nice thread
    lol

    it´s all about modeling too..
    Fábio Paiva
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  11. #11

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    I didn't notice the nose, what stuck out to me were the upper front teeth. I know they aren't supposed to look 'normal' but I think you could sharpen up the details a bit to make them look more natural.

  12. #12
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    tks
    Last edited by FabioPaiva; 02-13-10 at 07:45 PM.
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  13. #13
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    Default

    thumb.jpg
    here´s a WIP.
    I´m still deciding how to do the hair.. that´s just a test. :]
    Thanks.

    jivarowip2.jpg
    Last edited by FabioPaiva; 02-17-10 at 03:42 PM.
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  14. #14
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    Great Fabio ,love the model

    Alex Oliver

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    Awesome work. Great detail and anatomy. Only crit would be the hair seems under-worked compared to the quality of the rest of the sculpt.
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