1. #16

    Default

    Top Row, love the workflow on the panels! and thanks for explaining your techniques and material!

  2. #17
    Senior Member Follow User Gallery
    Join Date
    Dec 2007
    Age
    43
    Posts
    190

    Default

    Very nice model m8. Thanks for sharing your workflow

  3. #18
    Senior Member Follow User Gallery
    Join Date
    Nov 2007
    Location
    Houston, TX
    Age
    41
    Posts
    1,108

    Default

    Man this is fantastic! Give as much info and videos as you can. Top row!
    A man is solely restricted by his own words.

    ZBrush Sketchpad - Here
    Free Male Hero Ztool

  4. #19
    Senior Member Follow User Gallery
    Join Date
    Oct 2004
    Posts
    718

    Default

    Great Work Awesome Thread.

    I was really interested in learning how you put the fiber material between the gaps in the metal. Thanks for sharing the technique. I hope to learn it.
    Alonzo Von Threet
    Zbrusher OSX

  5. #20
    New Member Follow User Gallery
    Join Date
    Jun 2009
    Age
    36
    Posts
    17

    Default

    cool ***21152;***27833;***65281;***65281;

  6. #21
    New Member Follow User Gallery
    Join Date
    Jul 2010
    Posts
    24

    Default

    I agree man Top row. Nicely Done.

  7. #22

  8. #23
    Senior Member Follow User Gallery
    Join Date
    Aug 2008
    Location
    Kent, UK
    Age
    39
    Posts
    1,198

    Default

    Your hard surface work is extra cool. Thanks for sharing your WIP images too. Great stuff
    Chris Curtis

    ~ Looking for work ~

    2011 Modeling Reel
    Website

    Sketchbook

  9. #24
    Senior Member Follow User Gallery
    Join Date
    Jan 2006
    Posts
    403

    Default

    cool zbrushn!

  10. #25
    Senior Member Follow User Gallery
    Join Date
    Mar 2008
    Location
    London
    Age
    36
    Posts
    772

    Default

    very nice. I'm starting my first hard surface character and am going through a similar prosses to this. Its great to see how you are doing it with the same tools and it has inspired me even more. I love topogun because its so easy to use. I'm hopeing that zbrush 4 has a better retopo tool than the one in 3.5
    any way really nice work man

  11. #26
    Senior Member Follow User Gallery
    Join Date
    Oct 2009
    Location
    Hamburg
    Posts
    824

    Default

    nice, good work...and thanks for the making of....

  12. #27
    Senior Member Follow User Gallery
    Join Date
    Mar 2008
    Location
    London
    Age
    36
    Posts
    772

    Default

    I take back my statment about topogun. It is really easy to use but its buggy as hell and keeps crashing for no god reason wich is a bit crappy as I paid $100 for it
    Last edited by LeoAMD; 07-26-10 at 01:56 PM.

  13. #28
    Senior Member Follow User Gallery
    Join Date
    Nov 2009
    Location
    Austin, Tx
    Posts
    206

    Default

    Thanks everyone for looking and taking time to comment!

    @Daconia - Pick out a specific area or part and I'll put together a video or a step-by-step.

    @LeoAMD - ha ha, quick turn around on that topogun review. Bet the mods loved that. I think I had problems with it at some point, but my experience has been pretty good. The number one thing I cant live without is the ability to move points around after you drop them. It's possible they added this feature in R3, but I don't think so. Maybe they'll have it in 4. Until then, its topogun for me.

    @AVTPro - Did you need more info on it or do you think you can extrapolate the technique from the step-by-step?

  14. #29
    Senior Member Follow User Gallery
    Join Date
    Mar 2008
    Location
    London
    Age
    36
    Posts
    772

    Default

    haha yeh. dont get me wrong I've used topogun for a while and its normaly fine and a pleasure to use but when it decides to crash it really gose for it. It just so happens that after I left the first comment topogun immediately started crashing on me and I was in a bad mood LOL
    oh yeh just a quik question... when you make the poly groups in max is it just a case of assigning the polygons to groups as normal or is there more to it?

  15. #30
    Senior Member Follow User Gallery
    Join Date
    Nov 2009
    Location
    Austin, Tx
    Posts
    206

    Default

    elephant_thumb_01.jpg


    Hi, so I started a new project last weekend. Normally what I like to do is get something as finished as possible before showing it, but I usually can't (or by then don't want to) make any changes to integrate the feedback I get. Scroll up a bit for an example. So this time I'm going to try to make a few in-progress posts and see if the hive mind has any suggestions. For this model I'm going for an elephant/Masai warrior thing. I plan to add a lot more necklace beads - the ones in now are just experiments, as well as the red cloaks they wear. Maybe a shield and a spear too. We'll just have to see. I also included a few earlier in progress grabs. Let me know if anything pops into your head that would be cool to included. Thanks for looking!

    elephant_progress.jpg


    elephant_01.jpg

Page 2 of 14 FirstFirst 1234511 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •