1. #661
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    Very good, reminds me of an insect

  2. #662
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    Very good, reminds me of an insect

  3. #663
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    Thanks PFC666
    An insect indeed. I'll try for more interesting forms. Just trying hard to keep a distance from any Dali related influence. If possible

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    do not worry about the Influences
    all have influences
    Dali also
    Any way is wonderful, and the artist's shows
    and the viewer gets excited
    that simple
    a hug

  5. #665
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    Thanks PFC666. I mean, well, hmhm, I was never a fan of Dali's work. Always a fan of Max Ernst and DeChirico though.
    An artifact, after some experiments on zb qremesher and loops/extrudes, on blender loops and UVs/displacements. Resculpted for a more natural look (less CG-like). Another complete non-sense, as always.


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    look very interessing

  7. #667
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    Fantastic image (nonsense) I like,
    but the sense that it serves?
    a hug

  8. #668
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    Thanks PFC666,
    A crab-like artifact. Loops and loops
    (It's a ~5000 faces base with normal and AO maps support. Subdivided here to avoid render issues -cycles)


  9. #669
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    Smile Can be also...

    ...a Maya mask or an alien Space ship!
    So a support for the imagination!

    A crutch of the reality said Dali
    Last edited by Frenchy Pilou; 01-29-13 at 10:43 AM.
    Is beautiful that please without concept! ( Me and maybe also E Kant)
    Pilou's Galerie Pilou's Tips Tuts Page
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    Dedicaces Perpetual Challenges
    French Pixologic Site

  10. #670
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    very good Michalis, nature offers always the best forms and structures.

    Just to say I've on my terrarium a couple of Heteropterix and one Archispirostreptus gigas
    would be cool to made them in 3D as well..check them on line..beautiful big insetcs

  11. #671
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    @Pilou.
    Thanks
    Are you a fan of Dali's work? Because I am not. But always a lover of Max Ernst, De Chirico, Picasso, Giacometti, and all the masters of the old schools/civilizations.
    @LVXIFER
    Thanks, I checked it, beautiful.
    Last edited by michalis; 01-30-13 at 12:56 AM.

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    Youre all wrong its a hand with six fingers and two opposable thumbs says home erectus... as time melts before his eyes... LOL

    You have certainly got this method under your full control, congratulations.... and i like the earthy textures too Deke
    ...email me
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    “Time's the thief of memory”



  13. #673
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    Thank you Deke.
    Here's an attempt on a very low poly mesh.
    Ready for a VGame engine, I guess. (15k poly)
    Used a bump map and an AO map. (this second is controlling the BSDF diffuse shader, it give this fake sculpted effect)

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    Excellent stuff again!

    Michalis, excuse my curiosity, but you do put out so much great artwork -
    do you use these skills on professional jobs allright or is this a mere hobby for you
    and more for the thrill of investigating things?
    Last edited by Jake Rupert; 02-01-13 at 09:58 PM.

  15. #675
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    Thank you Jake
    It's rather a way to experiment on conceptual art.
    I did work professionally in the past (low poly assets and a few archi vis) but that's all. I just learned the basic principles of topology, Nmaps, loops, all this "pro" stuff.
    However, I'm a 2d traditional professional artist.
    ZBrush, blender, 3dcoat etc became a fine opportunity for me to study some more on drawing, sculpting.

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