1. #691
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    hahah Thanks LVXIFER
    I have a question,
    Here, a pattern, a relief, sculpted in zbrush and exported as BPR depth 16bit (displ map), as BPR AO map too.
    But, I need to make it seamless as possible. I can do it in Ps, for one of the maps. for beth at the same time I can't. Is there a way in zb to sculpt a seamless panel?
    Just a cycles/blender render test, after the pattern applied via UV mapping.

  2. #692
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    beautiful extrusion, about seamless map i don't know but if i rember well i've seen somewhere here at zbc a thread where someone discussed about seamless pattern..

  3. #693
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    ooo... that thing is terrific....
    Seamless stuff can be done very very nicely using 2.5D, I know that you don't use it much but this is where you can see one of its more amazing potentials.

    First ask Marcus for his seamless texture plugin, I cant give you the link for it because my computer is dead..... (that is me you hear at night grinding my teeth).
    Once you have that you are ready to go.

    Try a few brushes (simple brush, alpha brush etc) for this, to get an idea of what is happening,

    Draw a bit on the canvas, do NOT touch the edge of the canvas.
    Hold down the ~ key and move the Canvas around and get a place you have not drawn into the middle.
    Do that again till the canvas is full.

    Once you have something you like the look of you can do a few things:

    Use the Seamless texture plugin from Marcus to create a 2D image of what you have now, or use his and Francescos plugin PixolsTo3D to create a 3D version of what you have drawn, this will create a high rez displacement map that is seamless and you will find that in the Displacement map Pallet and I think the Texture Pallet as well but I could be wrong about that and you could need to export it to there....

    Once you have the 3D version you can sculpt it directly or drop it back onto the canvas, this allows you to do neat stuff, if for example its too full of depth you can squash it down to where you want it and re export the images....

    I could make this more clear if I could do it in ZBrush while I type but I cant so I'm just writing this from memory...


    I miss your sculptures a lot Michalis I would love to see you combine your more traditional stuff with all this new displacement stuff.


    One other thing, it seems to me that if you can make something like what you asked about and peel it in four directions you should be able to use the "peel" as a texture map, it SHOULD be continuous, this I would guess would need to be done in something that is good at uv's like Blender but I never got a chance to use the uv editor in Blender....
    It seems to me that I saw something like this with the "UnWrap" feature in UV Master in ZBrush but I'm not sure about that.



    Here is something I think you will like:
    https://www.google.com/search?hl=en&...EZGO9AT0lYDgCg


    Cheers!
    Mealea
    nope...
    I don't know what I'm doing but I'm doing it anyway.

  4. #694
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    ah i know perfectly Corradini..genius..there is also some mistery behind the technique on these real sculpting..check it out

  5. #695
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    I had to visit my thread for four weeks...
    Thanks for the kind comments.
    Meanwhile, trying to keep in touch,
    a study, museum studies again. As I saw them, bad composition and lighting. Consider it as an impressionistic (a bit) study.
    Last edited by michalis; 04-15-13 at 02:12 PM.

  6. #696
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    Very nice! Lovely study!

    Cheers, David
    And so we came forth and once again beheld the stars.
    - William Styron, Darkness Visible

  7. #697
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    Cheers David.
    Thank you for your kind comments and for passing by.

  8. #698
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    Welcome back Michalis! very good result at pure sculpting as usual

  9. #699
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    thanks LVXIFER
    It's not that I don't keep in tough with the other UV anomaly...
    Here, a kind of compact cassette
    Last edited by michalis; 04-17-13 at 07:07 AM.

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    aha absolutely, nice future cassette

  11. #701
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    good job with the stone, I really like
    cassette and the future is fantastic

  12. #702
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    Thank you so much LXV, PFC
    Here two quite opposite things. (not really for me)
    The well known masterpiece, an influence, I just thought that instead of an almost child an angry desperate woman fits better on the role.
    A marble like material, blender cycles render.


    Another one, just testing a toon shader, a technique based on UVs, I'll post some tutorials soon. Based on UVs, works under any app, under a decent UV editor, even under Zbrush. Very friendly for animations. if you are aware of the usual issues on such matters.

  13. #703

  14. #704
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    Super cool, love the render
    Dustin
    .:|Sketch Book |:.



  15. #705
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    super cool render on the last gorgon bust,love to see your settings if possible!
    --------------------------------------

    Mohammad Modarres

    Website

    Blog

    old ZBcentral sketchbook

    New Sketchbook





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