hahah Thanks LVXIFER
I have a question,
Here, a pattern, a relief, sculpted in zbrush and exported as BPR depth 16bit (displ map), as BPR AO map too.
But, I need to make it seamless as possible. I can do it in Ps, for one of the maps. for beth at the same time I can't. Is there a way in zb to sculpt a seamless panel?
Just a cycles/blender render test, after the pattern applied via UV mapping.
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