
Originally Posted by
michalis
LVXIFER
I know you love huge printed outputs.
Such works can be traced and converted to vector graphics. (AI)
The basic idea is to bake an AO map or/and a cavity map of a relief-panel and use this map on a UV editor. Then, a shadeless pass can provide all the ink like work.
It's very friendly for animations too. If combined with toon shaders, or better with apps like freestyle/blender, well, many possible ways then.
What I have in mind is to bombard all the walls of a room. Like gigantic frescos.
BTW, these are rendered in blender / freestyle (toon renderer)