Very Nice sculpting! And thank you for the information about how displacements work.
I have found your displacementLow.exr file and tried to use it, but w/o success. I tried converting it to a 16 bit greyscale tif file in PS, but it still imported black in ZB. With your explanations I did manage to create my own 1024x1024 tif file by doing a bpr and then exporting a depth pass as you explained, so at least I'm getting the process down and learning the techniques.
But I'm bummed out... The render engine I use - Octane, does not support displacement maps. It supports diffuse, normal, bump, and a number of other things, but not displacement. When I apply displacement in ZB, it seems to result in very high poly count and a muddy uncontrolled displacement (at least it did for my with my very bad homegrown, rapidly created displacement map I used).
Regardless, thank you very much, your explanations have allowed me to understand more and to attempt to go further!. I am thinking that for my case, I need to focus perhaps on learning brushes and paneling techniques and apply details in that fashion...