very nice stuff.
is this rendered in blender (cycles)?
grtz p
very nice stuff.
is this rendered in blender (cycles)?
grtz p
Thanks
Yeah, it is cycles blender.
You need a renderer supporting normal maps.
Thank you Glenn
...your scuplture becomes more mechanic than human!![]()
Is beautiful that please without concept! ( Me and maybe also E Kant)
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Hi michalis
I am quite new to zbrush and your experiments seem extremely interesting. I tried to find some broken down tutorials on this panel wonders as well as on toon rendering you mentioned, but this thread has so many pages it's crazy
could I please ask you to repost tutorials, or point me to the right page (pages?)
Thanx and once again... great great stuff !
Aleks
Where are you , miss seeing you on this thread .......
thanks blue for passing by
Not much recent work in zbrush, that's all.
Thank you aleksandar
It depends on what you're looking for.
Zbrush has many tools for the job but it doesn't provide full control over UVs.
So, I'm using blender.
Here's a tutorial then
http://blenderartists.org/forum/show...=1#post2245866
It is a huge topic as well, so have a look on the list of some links to the bottom of the second post.
However, the basic principles are the same, see what you can pick from this.
In zbrush, similarly, have a look here
Have a look on some wonderful and inspiring threads
http://www.zbrushcentral.com/showthr...Landscapes-L51
http://www.zbrushcentral.com/showthr...brush-Artworks
http://www.zbrushcentral.com/showthr...l=1#post983187
http://www.zbrushcentral.com/showthr...=1#post1024424
Anyway, the whole idea is to pre-bake displacement maps and use them to displace some topology.
What's important is to have an alignment of the UV unwrapped quads-topology to a geometrical displ pattern. (for best results.
Such are the methods I use under blender UV editor (follow active quad),
So is the GUV zbrush unwrapping method.
Splitting z remesher.
![]()
Selecting face loops and splitting them in new object - tool.
Then, extrude them to have a closed mesh.
Keep sculpting, modeling, UVs etc etc
I like the details and the presentation! Thank you for your always helpful tips!
Ciao,
TM
"If everyone is thinking alike, then no one is thinking." Benjamin Franklin
"Whithout music, life would be a mistake." Friedrich Nietzsche
https://www.artstation.com/artist/rforester
http://www.ronaldfoerster.de
Hi Michalis, how did I miss this one? Very interesting and exciting image, i love the textures! Rendered in Cycles?
Cheers, David
And so we came forth and once again beheld the stars.
- William Styron, Darkness Visible
Doing the best I can with the tools I have !
Awesome work as all-ways..... very sharp clean and detailed.....
Thank you
A new post just to keep in touch
Though not much zbrush, except some fast dynamesh sketching > z remesher + a few loops.
The rest in blender.
A BPR like render.
![]()
What a cool machine! This is something I love.
This is certainly a Higgs-Boson-Particle-Generator!
Ciao,
TM
"If everyone is thinking alike, then no one is thinking." Benjamin Franklin
"Whithout music, life would be a mistake." Friedrich Nietzsche
https://www.artstation.com/artist/rforester
http://www.ronaldfoerster.de