1. #931
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    very nice stuff.

    is this rendered in blender (cycles)?

    grtz p

  2. #932
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    Thanks
    Yeah, it is cycles blender.
    You need a renderer supporting normal maps.

    Thank you Glenn

  3. #933
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    Cool seems..

    ...your scuplture becomes more mechanic than human!
    Is beautiful that please without concept! ( Me and maybe also E Kant)
    Pilou's Galerie Pilou's Tips Tuts Page
    Cameyo's ZPlace Art Surfing Albums
    Dedicaces Perpetual Challenges
    French Pixologic Site

  4. #934
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    Hi michalis
    I am quite new to zbrush and your experiments seem extremely interesting. I tried to find some broken down tutorials on this panel wonders as well as on toon rendering you mentioned, but this thread has so many pages it's crazy
    could I please ask you to repost tutorials, or point me to the right page (pages?)
    Thanx and once again... great great stuff !

    Aleks

  5. #935
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    Where are you , miss seeing you on this thread .......
    ...email me
    ...on facebook
    “Time's the thief of memory”



  6. #936
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    thanks blue for passing by
    Not much recent work in zbrush, that's all.
    Thank you aleksandar
    It depends on what you're looking for.
    Zbrush has many tools for the job but it doesn't provide full control over UVs.
    So, I'm using blender.
    Here's a tutorial then
    http://blenderartists.org/forum/show...=1#post2245866
    It is a huge topic as well, so have a look on the list of some links to the bottom of the second post.
    However, the basic principles are the same, see what you can pick from this.
    In zbrush, similarly, have a look here
    Have a look on some wonderful and inspiring threads
    http://www.zbrushcentral.com/showthr...Landscapes-L51
    http://www.zbrushcentral.com/showthr...brush-Artworks
    http://www.zbrushcentral.com/showthr...l=1#post983187
    http://www.zbrushcentral.com/showthr...=1#post1024424

    Anyway, the whole idea is to pre-bake displacement maps and use them to displace some topology.
    What's important is to have an alignment of the UV unwrapped quads-topology to a geometrical displ pattern. (for best results.
    Such are the methods I use under blender UV editor (follow active quad),
    So is the GUV zbrush unwrapping method.

  7. #937
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    Splitting z remesher.


  8. #938
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    Quote Originally Posted by michalis View Post
    Splitting z remesher.
    What is splitting z remesher ??
    ...email me
    ...on facebook
    “Time's the thief of memory”



  9. #939
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    Selecting face loops and splitting them in new object - tool.
    Then, extrude them to have a closed mesh.
    Keep sculpting, modeling, UVs etc etc

  10. #940
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    I like the details and the presentation! Thank you for your always helpful tips!

    Ciao,
    TM
    "If everyone is thinking alike, then no one is thinking." Benjamin Franklin

    "Whithout music, life would be a mistake." Friedrich Nietzsche


    https://www.artstation.com/artist/rforester

    http://www.ronaldfoerster.de

  11. #941
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    Hi Michalis, how did I miss this one? Very interesting and exciting image, i love the textures! Rendered in Cycles?

    Cheers, David
    And so we came forth and once again beheld the stars.
    - William Styron, Darkness Visible

  12. #942
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    Quote Originally Posted by michalis View Post
    Unfolding a sphere.
    michalis this render is insanely delicious!
    Thank you for these interesting renders and or your methods!

    Doing the best I can with the tools I have !

  13. #943
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    Awesome work as all-ways..... very sharp clean and detailed.....
    ...email me
    ...on facebook
    “Time's the thief of memory”



  14. #944
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    Thank you
    A new post just to keep in touch
    Though not much zbrush, except some fast dynamesh sketching > z remesher + a few loops.
    The rest in blender.
    A BPR like render.

  15. #945
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    What a cool machine! This is something I love.
    This is certainly a Higgs-Boson-Particle-Generator!

    Ciao,
    TM
    "If everyone is thinking alike, then no one is thinking." Benjamin Franklin

    "Whithout music, life would be a mistake." Friedrich Nietzsche


    https://www.artstation.com/artist/rforester

    http://www.ronaldfoerster.de

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