Good bas relief, and a good render of both.
Good bas relief, and a good render of both.
whatever..haaaaaaaaaaaaaaaaaaaaaaaaa
Thanks ericshawn cheers
and particularly ministerart. Your challenge thread is always an inspiration to me. You wrote "I think we should all be encouraging people..especially newbies...to diversify a little..revisit the classics."So thank you for this encouraging 'haaaaa'
here's the thread http://www.zbrushcentral.com/showthread.php?t=70928
Last edited by michalis; 03-21-10 at 04:26 PM.
love it. there's is some wonderful silence in there.![]()
Wow..love all the statues you've made...great texture as well.
Just popping in to say GREAT JOB on that kid..![]()
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I really like where your going with these sculptures...Your own personal museum...NICCCCCE use of this new digital technology.![]()
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Another one. Same workflow. This is a 27k model with displacement and normal maps. Based on an ancient greek statue ~550 BC.
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Rad. Looks like its straight out of the museum.
Great modelling and renders. The finished museum scene should go top row.
Cheers,
R
Thanks so much, you know what? I think that is a great opportunity for me to study some real sculpture. If you're interesting, I could provide some good reference photos (front and side views), feel free to ask, always my pleasure.![]()
I especially like all the nice detailing on the base of the lion.![]()
A scene from a museum? A blender internal render.
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These look fantastic, man! The surface quality and textures are spot on.
This all starts to come together real nice! Beautiful (delicate studies) sculpts, textures and render.
ZBrush Certified Instructor
My sketchbook: Etcher_Sketcher (thread overview on last page) - cliquez ici pour lire la version Française -
My ZBrush 4 Beta Thread (including ShadowBox Step by Step and videos) -cliquez ici pour lire la version Française-
My ZBrush 4 R 2 Beta Thread (including Dynamesh and Noisemaker tutorials) - cliquez ici pour lire la version Française -
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Website: www.geertmelis.com
Etcher On YouTube: EtcherTube
Thanks dustinbrown, Etcher. These are decimated models actually. Displacement and normal maps of course.