1. #436
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    @ The Namek, thanks
    @ bakedbeing, thank you, Not AO or cavity mask, just use the fiber masking.
    @ SolidSnakexxx, @ EZRA52, thank you

    Here's a screengrab combo
    Fibermasking is desabled now, as I unmasked foliage to do some sculpting (move tool) and multiplication ([W] + ctrl, [R], [E])
    Anyway, use the masking profile curve. To mask this ~1/3 near the tip.
    I used two lights, the main has SSS eanbled too, the second as backlight, no shadows
    On the shader set up I also added a picture for reflection



    Here the sss material for foliage. Feel free to use it, edit it (the sss color for instance, or the S_Exp value on shader mixer. Normally a 1 or less is useful on bigger meshes but on these fibers ... )
    Just remind you to enable SSS under lights properties panel, use a second SSS backlight without shadows and SSS under BPR panel.
    Attached Files Attached Files
    Last edited by michalis; 02-03-12 at 07:21 AM.

  2. #437
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    Thanks for sharing this michalis, really appreciate it big time.
    Will check that out, because your renders turned out really awesome..
    Great work and thanks for sharing mate,
    Kenny

  3. #438
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    Renders are looking great there Michalis...
    Digman

  4. #439
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    Inspired by mealea's ideas. Having some fun, doodling.
    A blender cycles render.


  5. #440
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    Hey dude, nice rusty render :-) Keep posting!

  6. #441
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    Thanks Bas, I'll do. LOL
    Some more doodles then.




  7. #442
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    fun to see another mealea inspired sculpt :-) ... and, i love that mask, simple and effective.
    my fun with zbrush thread, my homepage riolama, and my zbrush blog

  8. #443
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    Nice work on the doodles, I like the mask and the second one a lot !
    Keep it going

  9. #444
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    Thank you so much!
    You and Kokoro have made my day (or whole year of learning learning ZBrush) and then some.
    Your work is always great but seeing what you did with something I wrote is making my brain pop (luckily its mostly air!).

    I have been watching all the rendering and fibermesh stuff you have been doing and being rather amazed and soon I'm going to dig back into Blender again.

    Thank you Michalis you are truly inspiring.
    nope...
    I don't know what I'm doing but I'm doing it anyway.

  10. #445
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    Thanks for the nice comments on my latest xperiments.........
    Gotta say those masks are beautiful.....great flowing curves, feels like party time with Caligula....

    Allways looking forward to your new work....Deke
    ...email me
    ...on facebook
    “Time's the thief of memory”



  11. #446
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    Thank you.
    I don't have much free time for zbrushing these days.
    Anyway, doodling mostly and testing new r3/noise maker.


  12. #447
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    very cool sculpt. reminds me of Egyptian sculptures of the dwarf-god Bes
    https://www.artstation.com/magbhitu
    http://www.zbrushcentral.com/showthread.php?161407-mag-s-WIP-thread
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  13. #448
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    @magbhitu
    Thanks, Bes he is, exactly. Inspired from grecoroman terracottas found in Egypt.

  14. #449
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    oh! he is Bes - I hadn't ever seen him in his Greco-Roman form, only the old-dynasty Egyptian. very cool to see him change with the times. awesome you carried him through despite the style changes. doubly superb!
    https://www.artstation.com/magbhitu
    http://www.zbrushcentral.com/showthread.php?161407-mag-s-WIP-thread
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  15. #450
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    @magbhitu
    Thanks,
    I can't figure a decent way to export this noise maker effect, baked on a UV map.
    Except of subdividing a lot, applying noise. This isn't a very nice method. Any ideas?

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