1. #466
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    Thanks santis.
    But this is my point. Can you imagine sculpting and have a physically correct renderer in hand?

  2. #467
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    Without loosing the advantage of Ctrl+Z and layers?

  3. #468
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    without loosing the ctrl+z, right. This issue is solved.
    Layers? What you gonna do with them against a nodes-endless of possibilities set up, that's an interesting question.
    The only limit is your imagination. IMO
    Last edited by michalis; 08-28-12 at 01:43 PM.

  4. #469
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    Another one. Demonstrating my AntiqBronze procedural shader under cycles-blender.


  5. #470
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    Your stuff is hard to look at its so good
    I'm going to start doing a lot more actual sculpting because of you and all these wonderful things you make
    Last edited by MealeaYing; 10-30-12 at 05:22 PM.
    nope...
    I don't know what I'm doing but I'm doing it anyway.

  6. #471
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    Love your work. The sculpt of the woman and the fish on page 11... I especially liked that one. Were you working from photo reference? Or were you just sculpting from memory?

  7. #472
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    Thank you, mealea, mpaquin.
    There were several references for this venue statue. Lot of similar roman copies of this sculpt around the famous museums.
    In general, I work from memory. Sometimes, from my poor imagination.

  8. #473
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    The way you are capturing a sense of the passage of time in such a convincing way with these statues of yours is truely Amazing and is always a welcomed treat for these old eyes of mine...Looking forward to seeing many many more..
    Keep up the great works Michalis....Always an Inspiration for me..

    Glenn
    Last edited by SpiritDreamer; 11-08-12 at 09:40 AM.

  9. #474
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    Thank you Glenn.
    Most of my recent work is not so related to zb. So, not much to show here.
    Last edited by michalis; 11-08-12 at 09:18 AM.

  10. #475
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    Quote Originally Posted by michalis View Post
    Thank you Glenn.
    Most of my recent work is not so related to zb. So, not much to show here.
    But YOU are relevent to ZBrush and in my opinion (inflate inflate inflate) what you make should be here so we can see it and learn stuff.
    nope...
    I don't know what I'm doing but I'm doing it anyway.

  11. #476
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    You may be right mealea.
    Thanks for the tooo kind words.
    OK, here's an attempt on a one eye man, probably a wrestler (pankration, though an ancient olympic game, a really deadly one)
    Or the opposite of a cyclops... somehow. he he
    A blender-cycles render.


  12. #477
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    of course, maleaying is right ! zbc lives from the diversity of artists, so you are needed with your approach and visions,,,and, i am assuming that your work goes similar as mine, in that zbrush is involved in one way or other in most projects... anyway, me too, am happy to see you posting here again,too :-)
    my fun with zbrush thread, my homepage riolama, and my zbrush blog

  13. #478

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    Heroic character.
    The material is gorgeous.
    The Show Must Go On
    http://www.gutalin.org

  14. #479
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    love your sculptures absolutely..the material is really cool too , great work

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    i really like your suclpts.. it looks like you really put some time and effort into making them.
    Nice job.
    adam

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