1. #271
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    Lovely lady!

    I can see the Frazetta influence.

    My crits:

    I think the arms are bit short, quite a bit. I do this all the time.

    It comes from you being tied to that pose too much. How tall is she when she is actually standing up without that arching back? Straighten her up and then figure the length of her arms/other anatomy landmarks.

    Another fault I do all the time, being lazy with reference. I think you are doing the same mistake. Use reference for anatomical details such as ankles and hands and knee area.


    The sculpt is very beautiful, deserves to be taken up that last notch... Hope my crits are not to vague.

  2. #272
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    Takahiro Matsuhira, you're welcome!
    Thanks daidda, it's helpfull. her harms were shorter on the first model i did. maybe it's not enough. yes i'm trapped with this pose! and ok, i'll try to forget my noche lightings!

  3. #273
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    Great model!
    in my opinion the legs could need some more work, especially the knee and thigh area, where they seem to be "squetched in " a bbit...

  4. #274
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    Thanks Jake Ruppert!
    you're right. i so much love some of the works here done on legs, knees.
    Human body is so interesting!

  5. #275
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    well, i tryed to work those arms, legs, knees.
    she has a, hum, 20152465th new style

  6. #276
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    update. some progress i guess.

  7. #277
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    improving some shape keys.

  8. #278
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    Hi again, did a ps liquify pass on this, which is surprisingly fast to try out stuff with.

    Not super accurate changes anatomically, just what I felt I would change, and take it as that. Keep it up, hope u dont mind, fresh eyes and so on

  9. #279
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    you're really welcome!! think i see what you mean, (something like a light gravity pass and some inflates) and will work on that this evening. i made some big updates on the further post. sad i've not made this "4 faces view" so that you should have use it for this corrections!thanks daidda

  10. #280
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    so!i tried this update!

  11. #281
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    Salut Xa.

    Très bien mais il y a un truc qui ploc avec les mains

    A++

  12. #282
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    merdouille, je vois pas...

  13. #283
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    a pause with that girl.
    from a design by El Theo. il like the way he did the shapes. i love his drawings, more than his colours...http://el.theo.free.fr/
    for this model, i used with a true pleasure the mix Zsphères, Dynamesh, Zremesher. I always need a low poly to use the move brush. Dynamesh was not the solution for me. now with Zremesher used when i feel i need an other topo, it's a dream!!

  14. #284
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    Here are first Cycles and rig tests. the last one i used SSS.

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    Back to my girl, using a famous chair.

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