I think the arms are bit short, quite a bit. I do this all the time.
It comes from you being tied to that pose too much. How tall is she when she is actually standing up without that arching back? Straighten her up and then figure the length of her arms/other anatomy landmarks.
Another fault I do all the time, being lazy with reference. I think you are doing the same mistake. Use reference for anatomical details such as ankles and hands and knee area.
The sculpt is very beautiful, deserves to be taken up that last notch... Hope my crits are not to vague.
Takahiro Matsuhira, you're welcome!
Thanks daidda, it's helpfull. her harms were shorter on the first model i did. maybe it's not enough. yes i'm trapped with this pose! and ok, i'll try to forget my noche lightings!
you're really welcome!! think i see what you mean, (something like a light gravity pass and some inflates) and will work on that this evening. i made some big updates on the further post. sad i've not made this "4 faces view" so that you should have use it for this corrections!thanks daidda
a pause with that girl.
from a design by El Theo. il like the way he did the shapes. i love his drawings, more than his colours...http://el.theo.free.fr/
for this model, i used with a true pleasure the mix Zsphères, Dynamesh, Zremesher. I always need a low poly to use the move brush. Dynamesh was not the solution for me. now with Zremesher used when i feel i need an other topo, it's a dream!!