1. #1
    Senior Member Follow User Gallery
    Join Date
    Aug 2004
    Location
    Montréal, Canada
    Posts
    362

    Default A head sculpt

    Hi all, I did a quick head, 2 day's spend on it, I will use this to do some render test with vray sss2 But also to test some way of doing textures differently then using a picture. So next step is textures and render. All the skin pore are done by hand with alphas in zbrush. I can't go highter then 2,6 millions, so I can't add more little details.

    By the way, he will have the mouth close, I did it open just for the zbrush pass.

    montage_z_latest skin pore5.jpg

    montage_z_latest skin pore2_cropped.jpg

    montage_z_latest skin pore2_cropped2.jpg
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	ZBC1.jpg 
Views:	4920 
Size:	3.3 KB 
ID:	193815  
    Also Avaliable for freelance.

    http://www.lucbegin.com

  2. #2
    New Member Follow User Gallery
    Join Date
    Mar 2008
    Location
    France
    Age
    38
    Posts
    20

    Default

    Very impressive details
    Waiting for the render

  3. #3
    Senior Member Follow User Gallery
    Join Date
    Jul 2004
    Location
    California
    Age
    41
    Posts
    501

    Default

    Looks really great! Love the surface detailing. The asymmetry is great too, well except for the neck that kinda sticks out against all the other asymmetry.

    Also I would suggest having a look at the left side of his lips. The upper lip has a bit of an unusual bulge. But man, everything else on his face is just superb. I can appreciate your effort on the subtle forms.

  4. #4
    Senior Member Follow User Gallery
    Join Date
    Aug 2004
    Location
    Montréal, Canada
    Posts
    362

    Default

    Hi, thank's all.


    sandpiper : for the mouth, look at the ref ( this is not a total replica, but I was inspired by) the guy have a kind of abscess on his upper lips, so I did it. The problem with 3d, is when it comes out a bit out of the normal things, peoples think it's badly done. Anyway, I let this like this haha.

    Street_reference_0042a  cropped.jpg
    Also Avaliable for freelance.

    http://www.lucbegin.com

  5. #5
    Senior Member Follow User Gallery
    Join Date
    Jul 2004
    Location
    California
    Age
    41
    Posts
    501

    Default

    Ah sorry, I didn't realize you were going from a reference. I know how those kind of things can draw people's eyes so I do stand corrected. Really looks wonderful actually!

  6. #6
    Senior Member Follow User Gallery
    Join Date
    Apr 2006
    Location
    Netherlands
    Posts
    358

    Default

    Fabulous!, did you create the beard structure by texture to alpha?
    Cannot wait to see him textured !
    The mind is like a parachute -
    it only works if it is open.
    Frank Zappa


    My Sketchbook

  7. #7
    Senior Member Follow User Gallery
    Join Date
    May 2008
    Location
    Cairo,Egypt
    Age
    34
    Posts
    270

    Default

    nice sculpting
    Available for Contract, Full-time
    Join my Art-page on FaceBook



  8. #8
    Senior Member Follow User Gallery
    Join Date
    Dec 2007
    Location
    Seattle
    Age
    44
    Posts
    324

    Default

    This is super nice. Love the expression and realism. Even in gray he seems very lively. My only little nitpick would be the pores in the cavity between the eye and bridge of the nose. They stand out as being too fine compared to everywhere else... I assume because the mesh density is higher there.

  9. #9
    Senior Member Follow User Gallery
    Join Date
    Jan 2010
    Location
    Norway
    Posts
    418

    Default

    Love it, looking forward to see it textured.

    Off-topic, but I loved your Arnold
    "It's never too late to learn a new skill" - Lex Luthor

    DeviantArt Gallery
    Gallery at 500px
    My music at Soundcloud

  10. #10
    Senior Member Follow User Gallery
    Join Date
    Dec 2009
    Posts
    244

    Default

    Big Guns always will be a good referencefor all sculptors here in Zb central.
    it's a Pleasure to come here and see great master pieces like this!
    For Shure!
    Keep Rockin!

  11. #11
    Senior Member Follow User Gallery
    Join Date
    Aug 2004
    Location
    Montréal, Canada
    Posts
    362

    Default

    Hi all,


    sandpiper : Hey np thank's

    anigroove: Yes all is done by alpha. Tank you

    3d70mohamedaly: thank's!

    Scrybe : Yes I coorected it now, they are bigger. thx

    VictorCS : Hey thank's I must finich Conan too, but I had to change my mond a bit on something else. For the texture, I will try something new for me, going to do this by hand almost all. I will use the skin pores to bake some into the diffuse, all my skin pore, beard, etc are on different layer, so I can extract what I want, so I will play with that worflow to see what I can get out of this.

    Ardox : Hey thank you for the kind word!
    Also Avaliable for freelance.

    http://www.lucbegin.com

  12. #12
    Senior Member Follow User Gallery
    Join Date
    Jul 2009
    Location
    Canada
    Posts
    309

    Default

    very nice model! it's already in my reference library along with your other modesl..

    would you mind to share how you model the wrinkles on the forehead and underneath the lower eye lid area?

    looking forwad to see more from you

  13. #13
    Senior Member Follow User Gallery
    Join Date
    Aug 2004
    Location
    Montréal, Canada
    Posts
    362

    Default

    Here is some begeinning ont he texturing and some render test, again done with Vray sss2.

    I had redone new eyes more physically correct then the one I had before.

    So I will add more details to the bump map on some places and I will continue the diffuse map, the diffe map is done 80% by hand and the bump map is done 100 % by hand, I did not start using photo.. I did all the skin pore in zbrush then use it as a bump and I will tweak more .

    so , here are some preview, more to come soon with hairs and all the good stuff.

    thumbnail.jpg

    test  render montage1 all.jpg

    montage_etst_photoshop  all.jpg
    Also Avaliable for freelance.

    http://www.lucbegin.com

  14. #14
    Senior Member Follow User Gallery
    Join Date
    Aug 2006
    Location
    marlborough mass
    Posts
    295

    Default

    Excellent work I when your done can you show a screen grab of your material? I've been trying to get a good vray skin shader, I thought I had something but this is just amazing. I ended up using a vray standard material.
    http://wdcstudios.com/images/anatomy.../vray_head.jpg

  15. #15
    Senior Member Follow User Gallery
    Join Date
    Feb 2007
    Location
    New York
    Age
    32
    Posts
    212

    Default

    wow! amazing

    how did you get the eyes to look so real?

Page 1 of 24 123410 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •