1. #16
    Senior Member Follow User Gallery
    Join Date
    Oct 2007
    Location
    Bosna i Hercegovina
    Posts
    322

    Default

    It's V-Ray 1.5 Sp4.

  2. #17
    Senior Member Follow User Gallery
    Join Date
    Aug 2005
    Age
    31
    Posts
    131

    Default

    When opening the file all the render settings are absent.
    Did you use GI at all?
    hard Surface Essentials- Here

  3. #18
    Senior Member Follow User Gallery
    Join Date
    Oct 2007
    Location
    Bosna i Hercegovina
    Posts
    322

    Default

    File is there to give you easy way to set scale there is no special render setting and no GI

  4. #19
    Member Follow User Gallery
    Join Date
    Jun 2009
    Location
    singapore
    Posts
    51

    Default

    HI. I really like your model . not only the shader and rendering . the design is also great . GJ . and Learn a lot about the vray setting about skin shader .Thank you for your post .

  5. #20
    Senior Member Follow User Gallery
    Join Date
    Feb 2006
    Location
    Texas
    Posts
    599

    Default

    Using VRay have you found a reliable method for displacement from ZB?

    I have had mixed results - using one method that worked perfectly for one model does not work at all for another in my tests so far.
    ------------------
    Semper Fidelis!

    John D Hosch

    "Perfection is achieved not when there is nothing left to add, but when there is nothing left to take away."
    - Antoine de St. Exupery

  6. #21
    Senior Member Follow User Gallery
    Join Date
    Oct 2007
    Location
    Bosna i Hercegovina
    Posts
    322

    Default

    I have not tried displacement.
    I use bump map on this one.

  7. #22
    Senior Member Follow User Gallery
    Join Date
    Apr 2006
    Location
    pisa tuscany italy
    Posts
    216

    Default

    hi monty! i try sss2 ! i also add specular map, i made some test and all work perfectly!! look like mental but much more simple and the result is quick and good! very thank you again! 5 stars for you!! hoo! and compliments for your awesome portfolio!

  8. #23
    New Member Follow User Gallery
    Join Date
    Apr 2010
    Posts
    17

    Default

    Any idea what a spec map should look like w/ VrayFastSSS2? I'm trying to typical black & white (converting diffuse to b&w, then adjusting the levels accordingly) but it seems to have no affect. Does it need to be of certain color? And also, more importantly, which channel would be the most appropriate of the 3: spec color, spec amount, or spec glossiness?

  9. #24
    Senior Member Follow User Gallery
    Join Date
    Aug 2005
    Age
    31
    Posts
    131

    Default

    MisterE,

    The Spec amount controls where specularity occurs,
    Spec color controls the color of the specularity in these areas
    and the Spec glossiness controls the spread of reflection in these areas.
    hard Surface Essentials- Here

  10. #25
    New Member Follow User Gallery
    Join Date
    Apr 2010
    Posts
    17

    Default

    Quote Originally Posted by sathe
    MisterE,

    The Spec amount controls where specularity occurs,
    Spec color controls the color of the specularity in these areas
    and the Spec glossiness controls the spread of reflection in these areas.
    This is kind of what is to be assumed. However, what does it translate to in real world terms? For example, one might assume if a black & white spec map were to be inserted into the "Spec amount," white would equal highlights, and black would be ignored. I've tried a B&W map in each of those channels with no noticeable results. So, for the moment, I've gone back to Mental Ray w/ better results.

  11. #26
    Senior Member Follow User Gallery
    Join Date
    Aug 2006
    Location
    marlborough mass
    Posts
    295

    Default

    montyband - thanks for posting your material settings, I can't open the file because I'm using max 2009 but the image of your settings was enough to help me out.

    Sorry about that didn't mean to hijack.
    Last edited by wdcstudios; 05-31-10 at 08:28 AM.

  12. #27
    Member Follow User Gallery
    Join Date
    Apr 2009
    Location
    São Paulo, Brazil
    Age
    32
    Posts
    89

    Default

    niiice ! ., very reallistic !

    just one thing I can tell, I thing the ears are a litlle to faz from the head, i think.

    awesome skin shader.

    congrats ,.

  13. #28
    Senior Member Follow User Gallery
    Join Date
    Oct 2007
    Location
    Bosna i Hercegovina
    Posts
    322

    Default

    Looks great i am glad that i helped you.
    I think you should make separate thread for your work because you have just hijacked my thread , please remove image.
    Best regards,
    Toni

  14. #29
    New Member Follow User Gallery
    Join Date
    May 2010
    Posts
    4

    Default

    Thank you so much for this, i was just looking into this

  15. #30
    Member Follow User Gallery
    Join Date
    Aug 2004
    Location
    Vancouver
    Age
    35
    Posts
    58

    Default

    thanks for posting this, after some tinkering with it thru your scene I was finally able to get some results from vray that I am happy with.
    The engine seems much faster than I last remember , thanks again.
    H.

Page 2 of 5 FirstFirst 12345 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •