1. #1
    Senior Member Follow User Gallery
    Join Date
    Feb 2003
    Location
    NewZealand
    Posts
    205

    Post Rhino Skin

    More fun with Zbrush.
    For this image I used custom stencils
    to help with the more fine areas of detail.
    The image below is just the raw polys!
    All this detail and I can still sculpt the
    mesh. Zbrush is cool.

    You can see when I dont have much time I dont have to care much about the topology on the lowRez ( done in Maya ). Zbrush's speed allows me to get right in and flesh
    out the design in 3d.

    Dave

  2. #2
    Senior Member Follow User Gallery
    Join Date
    Mar 2004
    Location
    In the Arizona desert
    Posts
    367

    Post

    ohhh.. Man that is top notch. It looks incredible. Congrats on job well done. You could get to photoreal easily using that map. I think so any way. It looks that good to me.

  3. #3
    Senior Member Follow User Gallery
    Join Date
    Jul 2002
    Location
    Paris
    Posts
    1,646

    Thumbs up

    Dave! Photography are prohibited here!
    only CG work
    Nice done!

  4. #4

    Post

    Sky castle i must say it, you are God of modelling, I love every sigle model you've made. And it's not because of details wchich of course you add with sense of it, but because of the whole shape which I think is most important in model. So keep working and give us more inspiration .
    http://luki3d.blogspot.com

  5. #5
    New Member Follow User Gallery
    Join Date
    Jan 2004
    Posts
    17

    Post

    very nice work !!!
    did you made the uv on maya or on zbrush ??

  6. #6
    Senior Member Follow User Gallery
    Join Date
    Feb 2003
    Location
    NewZealand
    Posts
    205

    Post

    Thanks for the comments.

    As far as UVs go I did not worry about them
    at this point. Remember with Zbrush you
    can go back and update the UVs at any time.
    This is an important feature since in production work the UVs can change on a model several times.

    So I can detail all I want then update the UVs later. There are no maps on this model now what your seeing is just the geo.

    thanks

    Dave

  7. #7
    Member Follow User Gallery
    Join Date
    Feb 2003
    Location
    Europe
    Posts
    44

    Post

    mother of god...incredible work..
    maybe one day you will made tutorial

    sorry 4my bad english

  8. #8
    Senior Member Follow User Gallery
    Join Date
    Aug 2002
    Location
    The Wicked Tip of West Texas
    Age
    40
    Posts
    3,799

    Post

    Nice! I used to use the stencil alot with 1.55b. Now, with the new Z, its another modeling tool, and that makes me REALLY excite...just plan forgot about it.
    Thanks skycastle!

  9. #9

    Post

    Hey man great stuff, by custom stencils do you mean you would make your own brushes and import them into the alpha palatte, then use them with projection master?

  10. #10
    Senior Member Follow User Gallery
    Join Date
    Oct 2003
    Location
    France
    Posts
    106

    Post

    I totally agree with KrisTaylor's
    curiosity, how can one use the stencil in projection master ?? Do you make alphas ?
    THX a lot, great model M. Cardwell, I wish you could polish your black man off.

  11. #11
    Senior Member Follow User Gallery
    Join Date
    May 2001
    Location
    Little Happening
    Posts
    3,058

    Post

    Now that's horny.

    Superb work.
    ......Nobody tries to be lah-di-dah or uppity--There's a cup-o'-tea for all.

  12. #12
    Senior Member Follow User Gallery
    Join Date
    Jul 2001
    Location
    Florida
    Posts
    615

    Post

    Thats a great rhino,awsome details and custom stencils, very nice

  13. #13
    Senior Member Follow User Gallery
    Join Date
    Aug 2002
    Location
    The Wicked Tip of West Texas
    Age
    40
    Posts
    3,799

    Post

    If I may answer.
    Stencils work with alphas. So he could easily import a rhino/elephant skin alpha into Z.
    Then all he as to do is use pm to drop the model. The model is now a snapshot on the canvas. Because of this, a stencil can now be used on it, turn it off when done, and pick the model back up (hotkey g to drop and pickup with pm for the shortcut lovers). Nothing to it really. The big difference between brushes and the stencil is the stencil can conform (wrap) to a model based on pixol normal. This allows one to take, oh let say a skin alpha, and have it follow the folds in a model.

    The possibilities......

  14. #14
    Senior Member Follow User Gallery
    Join Date
    Nov 2003
    Location
    UK
    Posts
    555

    Post

    Superb, your work is just staggering!

  15. #15
    Senior Member Follow User Gallery
    Join Date
    Oct 2003
    Location
    France
    Posts
    106

    Post

    Thx you very much Mahlikus The Black, Indeed your precisions are precious, i didn't get the difference at first between stencil and brush. Very good to know.

Page 1 of 5 1234 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •