http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=013874&p=3
<BLOCKQUOTE>quote:</font><HR>Wchamlet,
Yes. I think as has been stated in earlier
threads on this forum.
You can bake out Displacement Maps, ( Which we used on ROTK )
Normal Maps, Color maps or Color with lighting and shading.
Its all in there. Its fast and painless.
Thanks for everyones comments!
Dave <HR></BLOCKQUOTE>
Sorry to hijack your thread a bit Dave, but I wanted to ask you a question.
A few months ago, I had asked wether or not you can bake the shader, material in Zbrush, to texture. You said you can do that in Z2, but for the life of me I can’t figure out how. It’s probably super simple, and I may sound like a fool for asking, but I wanted to see if you could elaborate a bit on baking shaders in Z2.
I can imagine that with the right materials, low-poly texturing for games could be made a lot easier in Z2. Especially if you can “Bake” lights and shadows with the shader too.
I was thinking it had to do with the normal map features, but I haven’t tried messing with that yet.
And I still think your work is awesome! My only critique is where are the bodies for all these heads you’re making!