ZBrushCentral

Fixed NormalRGBMat & MatCap Normal Shader

Hi folks,

 as the NormalRGBMat that comes with ZBrush doesn't give me proper results, I fixed it so that it fulfil my requirements.
 
 And I also created a MatCap normal shader.

 They produce normal maps in the most common way, I think.
 
 I give them both to you, as I think they may be of some use for others too. :sunglasses:
 
 Kind regards,
 Tom

Edit:
Keep in mind, that you have to turn shadows off and switch to “Best Renderer” in the render settings!

Thank you!

Thank you very much !! :slight_smile:

thanks!

one of those essential things, that definitely should be added to ZBrush.

I imagine a shader, that you just apply and that doesn’t require any settings to be changed

Where is the material? :worried: Update please! :roll_eyes: :relieved:

https://gumroad.com/l/rzYM#