Hi folks,
as the NormalRGBMat that comes with ZBrush doesn't give me proper results, I fixed it so that it fulfil my requirements.
And I also created a MatCap normal shader.
They produce normal maps in the most common way, I think.
I give them both to you, as I think they may be of some use for others too. :sunglasses:
Kind regards,
Tom
Edit:
Keep in mind, that you have to turn shadows off and switch to âBest Rendererâ in the render settings!