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    Default WIP - Troubles with displa and normal mapping

    Hi ZB community! I'm having some difficulties with and object and Could use some help. I'm trying to render in Mental ray via Maya 2010. I getting some undesired results with my displacement map. I calculates some strange edge treatment around my companies logo. check out the images. What can i do to get the best quality with the lowest amount of polygons possible?

    Oh and by-the-way, I'm importing the model into Maya at with 29,314 polygons and using my uv's at 4096.
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    Last edited by RyDarling; 06-11-10 at 03:21 PM.
    R y a n D a r l i n g
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