1. #16
    Senior Member Follow User Gallery
    Join Date
    Jan 2008
    Location
    Macerata, Italy
    Posts
    379

    Default

    i agree with the comment regarding the angle of the tail, but except this i would not be surprised to see your post in the toprow gallery in the next few hours
    Zbrush Certified Instructor
    #39-DA-10-09

    my sketchbook
    http://www.zbrushcentral.com/showthread.php?t=80283

  2. #17
    Senior Member Follow User Gallery
    Join Date
    Sep 2007
    Location
    Gurgaon, India
    Age
    39
    Posts
    295

    Default

    Good work dude..
    should be in Top row of Zbrush central...
    BLOG

    Digital's Sketchbook


    #########
    ####O####
    #########


    Twitter

  3. #18
    Senior Member Follow User Gallery
    Join Date
    Jul 2008
    Location
    india
    Age
    30
    Posts
    430

    Default

    Great Hydralisk brother and nice texturing tooo.

    Nice work.kEEP it UP.
    .................................................. ...
    Zainuddin fahad
    My zbc sketchbook
    My website

  4. #19
    Senior Member Follow User Gallery
    Join Date
    Oct 2009
    Location
    Newport, CA
    Age
    31
    Posts
    104

    Default

    Neozerahan: Thank you! I like your latest work the best. Keep going with that lok hammer and finish it!

    digital_3d: Thank you! Top row has been my goal for quite some time. I can only hope. =)

    danko75: Thank you danko! If I get top row I will definitely make a tutorial for everyone.

    I appreciate the kind words everyone!

  5. #20
    Senior Member Follow User Gallery
    Join Date
    Feb 2006
    Location
    Barcelona
    Age
    38
    Posts
    157

    Default

    hey Daniel, the final result is awesome, super work! cool renders hope to see it in top row!

  6. #21
    Senior Member Follow User Gallery
    Join Date
    May 2009
    Location
    los angeles
    Posts
    194

    Default

    Wow, this guy turned out great! The exposed muscles are really neat.

  7. #22
    Member Follow User Gallery
    Join Date
    May 2010
    Location
    Poitiers-FRANCE
    Age
    48
    Posts
    83

    Default

    Great work.
    Your final stage is in Max? do you use displacement or only normal map?

  8. #23
    Member Follow User Gallery
    Join Date
    Mar 2010
    Location
    Greece
    Age
    35
    Posts
    84

    Default

    Awesome!!! Well Done!!!
    My Portfolio & Blog

    Creativity must flow.

  9. #24
    Senior Member Follow User Gallery
    Join Date
    Oct 2009
    Location
    Newport, CA
    Age
    31
    Posts
    104

    Default

    Dr Morph Thanks Doc!!

    renaud

    bellefon
    Thank you renaud! I appreciate it.

    Yes I used normal map only but I added a subdivision for the final render to make the lighting smoother.

    midost Thank you very much midost! I really love your bird-dinosaur model. So cool... The pirate girl too.. I like how you defined the cloth folds. Thanks for your post!

    tiflos20 Thanks tiflos! You are one of the reasons I started using Zbrush! You're awesome!




  10. #25
    Senior Member Follow User Gallery
    Join Date
    Oct 2009
    Location
    Newport, CA
    Age
    31
    Posts
    104

    Default

    Thumbnail_Brighter.jpg


    ZSphere Overview:

    My original 3d concept was done in Zspheres. Sketch 1-3 were used the most.

    Fuse is a great tool to literally fuse your Zsketch to your Zspheres.
    Bulge is good for adding volume to muscles.
    All of the smooth brushes perform differently, and have several uses.

    It is good practice to make seperate ZSpheres for seperation of subtools.

    With these practices you can quickly and easily create 3d concepts that can either be 3d modeled around as a reference or retopologized in Zbrush to be turned into high poly models.


    ZSphere02.jpg
    Last edited by DBriggs; 06-15-10 at 05:32 PM.

  11. #26

    Default

    Incredible render Daniel. This model is really cool. I agree with what was said about your painting skills - your texture maps are as detailed as your sculpt is. Thanks for showing us the zsphere model as well. I think the way you have it rendered with that sketch material makes it a nice piece of artwork in its own right.
    -d

  12. #27
    Senior Member Follow User Gallery
    Join Date
    Mar 2009
    Location
    France
    Posts
    641

    Default

    thats awsome
    very good work

  13. #28
    Senior Member Follow User Gallery
    Join Date
    Oct 2009
    Location
    Newport, CA
    Age
    31
    Posts
    104

    Default

    adampof: Thank you!

    Dante_L: Thank you very much Dante. This was really my first attempt at hand painting a texture, especially one of such magnitude. I think it is easier to have a very detailed texture when the sculpt has a lot of detail. They kind of go hand in hand. Thank you for your compliments!

  14. #29
    Senior Member Follow User Gallery
    Join Date
    Oct 2009
    Location
    Newport, CA
    Age
    31
    Posts
    104

    Default

    Thumbnail_Brighter.jpg

    Here is the material setup I used for the render. In case anyone is interested. The lighting is just a few basic mr omni lights.

    Shader_Setup.jpg

  15. #30
    Senior Member Follow User Gallery
    Join Date
    May 2008
    Location
    Simi Valley/San Jose, CA.
    Age
    34
    Posts
    289

    Default

    Wow on CGS you didn't say you used zspheres/z-sketch.. at least I don't think so. This is crazy. I wish I was doing stuff like this when I was 21.
    Last edited by Mrguy; 06-16-10 at 04:21 PM. Reason: add zsketch

Page 2 of 5 FirstFirst 12345 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •