Hello everyone!
Zbrushcentral is one of the best online communities when it comes to quality of work. I am constantly on this site looking at other people for answers and inspiration. I am thankful to all of the extremely helpful people in this community. Just looking at the top row work you can learn a lot about this beautiful program. Zbrush is an amazing program for generating high poly models and I could not live without it.
My name is Daniel Briggs I am 21 years old and I will soon graduate from the Art Institute of Orange County. I actually study programming there, and I aspire to become a technical artist. I love to code in both C# and C++ and I feel like I have a lot of strengths in all aspects of making games. I am also working on a 2d physics game in C++ using the Box2D physics library. It’s really fun! This was my first attempt at a full character. I tried not to worry about poly limit I just wanted to make something that looked really cool. I plan on making a total conversion in the Unreal UDK using this character as a boss.
This is my tribute to an awesome creature from the Starcraft universe. It is called a Hydralisk. It either attacks you with it’s claws or it tilts it’s head downward and shoots a volley of spikes. I used the concept art from the Blizzard website as a major influence. But I really wanted to make this Hydralisk unique and throw some of my own ideas into it. I also had an idea for an upgraded version of this unit that had wings. It would be called a Hyperlisk and it would have the ability to fly short distances. It would basically work like a Reaper and be able to scale up and down levels in Starcraft 2 gameplay. The upgrade would cost 150 minerals and 75 gas per unit. Upgrading would cause the unit to cocoon and undergo a major stage of metamorphosis. It can not move in this form and would have a slight increase in armor. The cocoon would be completely vulnerable to attack.
I was in the Starcraft 2 beta and I have to say it is a really fun game! If you enjoyed the first Starcraft you will really like this one as well. I am very impressed with how balanced the game play is. My favorite part is how well the new battle.net works and how powerful the map editor is!
I have saves from every stage of the creation process. My 3d concept was actually created in Zbrush using Z-Sketch. I then used that concept to create a low poly model in 3ds max that I was able to unwrap and throw back into Zbrush. If I were to make a character for a game I would create the high poly first and not worry about UV’s. Then I would create a new low poly cage to unwrap and project my normals and base texture.
Perhaps I will make a tutorial…
I see myself improving greatly with every one of my personal projects that I complete. I taught myself a lot making this model. My next one will be even better! Keep looking for my name!
Compare the quality of work to my last project:
http://features.cgsociety.org/newgallerycrits/g65/396465/396465_1273253700_large.jpg
Befriend me on CgSociety:
http://dbriggs.cgsociety.org/gallery/
I know everyone wants high res images. But if these are too large please tell me and I can repost with some better sized ones.
…Cheers!
-Daniel Briggs