Okay, so here is another sculpt (with polypaint this time) because it’s time to get reacquainted with painting the model again. I need to get the hang of polypainting since I am a 2D Photoshop artist. I chose a basic MatCap and just painted on it until I was happy enough, using some tutorials as a guide.
I was going for some depth and tranlucensy in the skin, but because I cannot seem to get a dynamic render in Zbrush yet (either zbrush is incapabale of giving me what I want…or I am-lol) I created three versions of color. 1) dermal, 2) subdermal 3) highlight/shadow.
Next I exported them all to Photoshop and placed them into the same document. Then after playing around with layer effects and levels I composited the three together for this final look. I also airbrushed some color into the eyes.
As you can see I didn’t spend much time sculpting or coloring this model, as I’m just trying to get a quick workflow that produces quality results for creating creature & characters for use in offset printing.
Well I hope you enjoy. Please feel free to C&C or offer some advice. Any help is welcome.
Thanks,
[attach=200060]ELDER.jpg[/attach]