1. #106
    Senior Member Follow User Gallery
    Join Date
    Jun 2010
    Age
    33
    Posts
    437

    Default

    BetaRayBill: Yes there are. One of them is to use layered texture node inside of maya, so you basically stack shaders on top of each other rather than texture files and send that to a surface shader as a pass through. Beware though, if you are using MR it tends to get buggy sometimes. Thanks man.


    Yasin Hasanian | CG Artist

    LinkedIn

    ZBC forum

    ArtStation

  2. #107

    Default Twisted Sensation

    It was such a blast working on this, even though creating it was incredibly challenging.

    The inspiration comes from the works of an amazing hairstylist, Linh Nguyen.

    I used Shave and Haircut for the hair, ZBrush was used for sculpting and do an initial layout plus a few Fibermesh stuff. Except the character's hair which is 80% mental ray everything else is rendered in Arnold.

    This work has been also nominated for "Best Still" in the Animago AWARD 2013. It would be great if you can take a few seconds and vote for your favorite piece Here. (Edit: Poll is closed)

    Thanks!


    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Twisted Sensation.jpg 
Views:	255 
Size:	480.5 KB 
ID:	373387  


    Yasin Hasanian | CG Artist

    LinkedIn

    ZBC forum

    ArtStation

  3. #108
    Member Follow User Gallery
    Join Date
    May 2011
    Location
    austria
    Posts
    70

    Default

    wow - sensational render!
    True refinement seeks simplicity - Bruce Lee

    http://samoth.cghub.com/

  4. #109

  5. #110
    Member Follow User Gallery
    Join Date
    Apr 2009
    Location
    Wellington, New Zealand
    Age
    38
    Posts
    50

    Default

    congratulations Yasin, this piece is absolutely epic, I voted for you my friend, good luck man and keep going

  6. #111
    Senior Member Follow User Gallery
    Join Date
    May 2006
    Location
    Sweden
    Age
    32
    Posts
    2,623

    Default

    That is awesome

  7. #112
    Senior Member Follow User Gallery
    Join Date
    Jun 2010
    Age
    33
    Posts
    437

    Default

    arctech, Thanks a lot
    LVXIFER, Thank you very much
    ruhollah, You're the man! Glad you liked it, thanks a lot
    Santis, Much appreciated.


    Yasin Hasanian | CG Artist

    LinkedIn

    ZBC forum

    ArtStation

  8. #113
    Senior Member Follow User Gallery
    Join Date
    Apr 2002
    Location
    belgium
    Posts
    361

    Default

    fantastic.

    grtz p

  9. #114
    Senior Member Follow User Gallery
    Join Date
    Feb 2013
    Location
    Warsaw
    Posts
    190

    Default

    Wow! Amazing , congrats!

  10. #115
    Senior Member Follow User Gallery
    Join Date
    Jun 2010
    Age
    33
    Posts
    437

    Default

    Patpotlood, thank you so much!
    Rusnar, thanks a bunch man! I'm a fan of your works!


    Yasin Hasanian | CG Artist

    LinkedIn

    ZBC forum

    ArtStation

  11. #116
    Member Follow User Gallery
    Join Date
    Nov 2012
    Age
    34
    Posts
    39

    Default

    Woah dat hair. Can just imagine how much patience you need to get to that result. Respect man!

  12. #117

    Default Cold as Lava

    Hey everyone,

    I created this work for the cover art of 3D Artist magazine issue 61. Tigers are one of my most favorite animals, I almost always get captivated by their magnificence. The tutorial specifically focuses on creating fur in ZBrush.

    I used Maya for scene setup, ZBrush for sculpting and Fibermesh, Shave and a Haircut, Mari, the amazing Arnold and Photoshop.

    I just love how ZBrush is streamlining the process of content creation and making everything a lot less time-consuming and yet cost effective. In this case, the fur creation (even the whiskers) using Fibermesh was actually done in 2 stages. I call the first one a prototyping stage which aims to establish the desirable base look in the quickest way possible, and the second stage which is a lot more accurate in look but also a lot more sparse than the first one, this is the version that is sent to a third-party plugin such as Shave and a Haircut for further works. All in all, ZBrush played a major role in this work.





    Thanks for watching


    Yasin Hasanian | CG Artist

    LinkedIn

    ZBC forum

    ArtStation

  13. #118

    Default

    Super !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  14. #119
    Member Follow User Gallery
    Join Date
    Apr 2009
    Location
    Wellington, New Zealand
    Age
    38
    Posts
    50

    Default

    Yasin this is just flawless, congrats man

  15. #120
    Senior Member Follow User Gallery
    Join Date
    Aug 2010
    Age
    31
    Posts
    505

    Default

    It's AWESOME. please share your wip for us.

Page 8 of 10 FirstFirst ... 5678910 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •