1. #121

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    Any chance to see other views of the tiger? It looks great

  2. #122

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    Seen this just last night on the cover. Love it!

  3. #123
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    Default @_@

    Daaammm !!!
    Rakan Khamash
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  4. #124
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    Mother of god, that's fantastic!

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    This belongs in the Top Row for its informativeness about those Zbrush features. Wonderful!

  6. #126
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    Amazing! Good attention to detail with the direction of the hairs too.

  7. #127

  8. #128
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    Default so was not done in Zbrush.

    Quote Originally Posted by SuperHer0 View Post
    Hey everyone,

    I created this work for the cover art of 3D Artist magazine issue 61. Tigers are one of my most favorite animals, I almost always get captivated by their magnificence. The tutorial specifically focuses on creating fur in ZBrush.

    I used Maya for scene setup, ZBrush for sculpting and Fibermesh, Shave and a Haircut, Mari, the amazing Arnold and Photoshop.

    I just love how ZBrush is streamlining the process of content creation and making everything a lot less time-consuming and yet cost effective. In this case, the fur creation (even the whiskers) using Fibermesh was actually done in 2 stages. I call the first one a prototyping stage which aims to establish the desirable base look in the quickest way possible, and the second stage which is a lot more accurate in look but also a lot more sparse than the first one, this is the version that is sent to a third-party plugin such as Shave and a Haircut for further works. All in all, ZBrush played a major role in this work.





    Thanks for watching

  9. #129
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    wait. this is not real???

  10. #130

  11. #131

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    dmitriy7365, Thank you very much.
    ruhollah, Thanks a lot mate, means a lot to me
    farhadnojumi, Thanks a lot, sure, following are some WIP stuff
    Myselfsama, Thank you, I'm afraid I don't currently have any decent renders from other angles, but I'm gonna do it nonetheless.
    Dextermcspice, glad you liked it.
    Rakan, Thanks a lot. :]
    Rikk The Gaijin, Thanks mate, so glad you like it.
    EricShawn, much appreciation dude.
    lsportner, thank you very much for your attention
    Doug Jones, thanks a bunch.
    fabsrn, thanks, not quite sure what you mean. All the fur was indeed done in ZBrush, but, when it comes to rendering it in another application you have to prepare it in a way that the other application understands it. Sure, you can just export all the fibermesh as polygons, but for a number of reasons that's not wise to do, for instance, the hair shader would have no idea where the root and tip of the hair is and treating it like a normal mesh.
    looprix, thanks dude
    mattj324, thank you!


    Here are some WIP images regarding the workflow:





    Yasin Hasanian | CG Artist

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  12. #132
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    Great Work! Tiger is amazing!

  13. #133
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    Tiger looks amazing, so does the rest of your work. You have a very good eye for composition and "eye-candy factor". Thank you for the inspiration.

    Alexander

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    Default :d

    Supernatural Yassin,Dame shoma garm

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    shak3r, Thanks a lot!
    Alexander Kafoussias, I'm really glad it had that impression on you, thanks for the compliment


    Yasin Hasanian | CG Artist

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