Hi Guys,
Here is the second stage of my workflow pipeline.
Just fill the gaps and make rough shapes. Hope the proportions are right.
C&C are most welcome.
Ya right.
I realized this after posting.(while seeing any replies on it Even I also want to do a comment on my update ...but I thought I will post the retopo first.
but now I changed that and doing retopo.
As I will finish I will post them too.
Hey, couple of things I would think about tweaking. I think the head is about 20% too big. His proportions almost read as being child-like, but he has tons of muscles. Check this out for what I mean. Also, you are going to have trouble sculpting and retopologizing the insides of the legs with them being as close as the are. I would spread them out a bit. I would also look at the knee/calf/ankle anatomy. You got some rockin' cankles there.
Thanks for critics.
@ Ioster: I adjust the head according to proportion of rest of the body.
And now the topology is almost completed (just hands remains).
I didn't get proper time for work at home so very slow updates on thread.
Here is one recent image.
After full topology I will work on sculpting again. and make some extra mesh according to my character.
It's gonna be a Indian Comic Character (because I didn't see any Indian Comic Character on Zbrush Central).
I tried sculptris It's really nice Zbrush shuld implement there realtime subdivision theory in there next (after zbrush 4) version.
Thanks Mandance..
Here is one of my old Sculpt.
Basemesh is done in maya after that everything is done in Zbrush.
I didn't shared it on Zbrush central yet.