1. #376

    Default Looks like General Grievous...

    ...or maybe it would be more accurate to say General Grievous looked like a scrawny Ultron.

    Either way, the cape totally made me think of him from Revenge of the Sith:

  2. #377
    Senior Member Follow User Gallery
    Join Date
    Apr 2009
    Location
    Athens, Greece
    Posts
    633

    Default

    @Mentat7 @TheArtMonkey Thanks for the comments.
    I guess you re right. I wanted to mix Vision's thin body with ultron's stronger body. I also wanted to add a thought I had that Vision was trapped inside Ultron's body. That is why I added the face under the mask. I could say it would be a nice mix of Doc Doom with Ultron. As for the cape, its an icon part of vision's costume.

  3. #378
    New Member Follow User Gallery
    Join Date
    Jan 2015
    Location
    Canada
    Posts
    27

    Default

    Really digging the Direction of this so far man! Will be exciting to see the finished piece

  4. #379
    Senior Member Follow User Gallery
    Join Date
    Apr 2009
    Location
    Athens, Greece
    Posts
    633

    Default

    @Winstone Thanks man!


    So I think this is pretty much complete.


  5. #380
    Senior Member Follow User Gallery
    Join Date
    Apr 2009
    Location
    Athens, Greece
    Posts
    633

    Default

    2 videos and a new render from marmoset





    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	attachment.jpg 
Views:	121 
Size:	242.4 KB 
ID:	447423  

  6. #381
    Senior Member Follow User Gallery
    Join Date
    Jan 2013
    Location
    Southern USA
    Posts
    685

    Default

    That's a rockin' Green Hornet! :-)

    Cool character, great textures, and nice work, overall.

  7. #382
    Senior Member Follow User Gallery
    Join Date
    Apr 2009
    Location
    Athens, Greece
    Posts
    633

    Default

    Here is the final render. More or less. cheers for now

  8. #383
    Senior Member Follow User Gallery
    Join Date
    Apr 2009
    Location
    Athens, Greece
    Posts
    633

    Default Character for upcoming scifi board game

    All done in Zbrush rendered in Keyshot

    Based on Concept art from:
    https://www.artstation.com/artist/bri-in-the-sky

    Twitter - @grimlordgames (username)
    https://twitter.com/grimlordgames
    Instagram - grimlord_games (username)
    https://instagram.com/grimlord_games/
    Facebook - grimlordgames (username)
    https://www.facebook.com/grimlordgames

  9. #384
    Senior Member Follow User Gallery
    Join Date
    Apr 2009
    Location
    Athens, Greece
    Posts
    633

    Default Character for upcoming scifi board game

    All done in Zbrush rendered in Keyshot



    Based on Concept art from:
    https://www.artstation.com/artist/bri-in-the-sky

    Twitter - @grimlordgames (username)
    https://twitter.com/grimlordgames
    Instagram - grimlord_games (username)
    https://instagram.com/grimlord_games/
    Facebook - grimlordgames (username)
    https://www.facebook.com/grimlordgames

  10. #385
    Senior Member Follow User Gallery
    Join Date
    Nov 2013
    Age
    27
    Posts
    1,620

    Default

    nicely done.love the pose.

  11. #386

    Default

    Very cool work!
    Cheers,
    Selwy

  12. #387
    Senior Member Follow User Gallery
    Join Date
    Mar 2005
    Posts
    2,600

    Default

    I really like this last one very much!
    "Whoever controls the media, the images, controls the culture." - Allen Ginsberg

  13. #388

    Default

    Super bad ass. Can I ask how you did the lines on the suits? I can never get such nice crisp lines/seams/creases like that.

  14. #389
    Senior Member Follow User Gallery
    Join Date
    Feb 2015
    Posts
    428

    Default

    crazy in love

  15. #390
    Senior Member Follow User Gallery
    Join Date
    Apr 2009
    Location
    Athens, Greece
    Posts
    633

    Default

    Thanks for the comments guys! I love her too!

    as for the lines I used standard brush with a very small alpha and a lazy stroke with a high value. Keep in mind that the mesh has to be in a rather high polycount in order to not break the line.
    cheers for now!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •