1. #31
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    Quote Originally Posted by Lotet
    wow dude, amazing stuff, love the last one, how much texture work do u do outside sculptris? or normal/hightmapping n such, im asking cause i have problems getting those micro details on to a model in sculptris, but you really pulled it of on that dragon.
    all the modelling and texture creation was done inside sculptris, the texture was used as the bump, colour and specular inside C4D

    the model itself is pretty basic, I'll post a screen grab later

  2. #32
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    how it looks in sculptris

    dino-wip.jpg

  3. #33

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    Amazing works!!!!!!!!!Coooool!

  4. #34
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    cool, so all that scale detail is just texture maps? and nothing actually sculpted?

  5. #35
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    Quote Originally Posted by Lotet
    cool, so all that scale detail is just texture maps? and nothing actually sculpted?
    yeah, the most scaly bits are parts of a crocodile photo

  6. #36
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    Default Amazing works squidinc

    I love your designs and color work.
    I need to try the colot stuff out in Sculptris.
    I find myself watching this tutorial videos quite a bit so I can learn it.

  7. #37
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    went a little further with it, got to a point where I'm starting to miss zspheres and subtool management, think I'll stop this one where it's at

    dino-wip2.jpg

  8. #38
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    Default Totally love it!

    Excellent work.

  9. #39
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    great character additions, squidinc. really cool stuff, and always very clean sculpting.
    I miss some basic sub-tool option, like duplicate, but that's done easily enough inside maya, and with the 'H'+LM to isolate meshes inside sculptris, it's not that big of a deal. I'm sure we'll have those types of things.... sometime

  10. #40

    Default it is zbrush plugin or a stand alone programe??

    scuoptris alpha 5

    it is zbrush plugin or a stand alone programe??

  11. #41

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