1. #46
    Senior Member Follow User Gallery
    Join Date
    Dec 2009
    Location
    Tempe, Arizona
    Age
    31
    Posts
    895

    Default

    Nice job on the texture. I really like the pose in the second render. Good work!
    https://www.artstation.com/maximusin3d

    "There is no tomorrow!"
    -Apollo Creed

  2. #47
    Senior Member Follow User Gallery
    Join Date
    Feb 2009
    Posts
    330

    Default

    how did you achieve the inner glow pathing along the spots on his back??? did you edit textures directly in photoshop and apply it there or using an inner glow blend with masks?


    the only way i can imagine doing that with any kind of ease is masking by rgb and fiddling with it until only those spots were masked .. when i tried to do it on a recent model i had to have all the details i wanted glowing as subtools and that was a pain just with a handful.

    nice job either way man!
    Damien Trippeda .... Novice Zbrusher
    Sketchbook/Experiments: http://www.zbrushcentral.com/showthread.php?t=154187

  3. #48
    Senior Member Follow User Gallery
    Join Date
    Aug 2007
    Posts
    1,367

    Default

    He came out nicely! I like him.

  4. #49

    Default

    Thanks to everyone for the compliments.

    @dapharmer: The glows were rendered with Mental Ray from 3ds Max with self Illumination maps. Basically a map which defines the areas that glow.

  5. #50
    Senior Member Follow User Gallery
    Join Date
    Feb 2009
    Posts
    330

    Default

    ahhhh .. that explains that then .. yeah something like that in photoshop woulda completely tried someone's patience
    Damien Trippeda .... Novice Zbrusher
    Sketchbook/Experiments: http://www.zbrushcentral.com/showthread.php?t=154187

  6. #51

    Default Edd

    Here's an update of a past project that I felt needed a revision.


  7. #52
    Senior Member Follow User Gallery
    Join Date
    Feb 2010
    Location
    Germany
    Posts
    364

    Default

    Mindblowing models. Amazing details and texturing - also the poses are not average - really diggin this!

    VISEone.com

    Metal Sculptures | Urban Art

  8. #53

    Default Edd

    Here's the final result of a game res character. He's my interpretation of a fellow from Naughty Dog's Uncharted line based off a provided concept. The style is intended toward realism with a touch of cg/video game style playfulness. Feel free to let me know what you think.

    Last edited by jdiggidy; 01-20-12 at 02:47 PM.

  9. #54
    Senior Member Follow User Gallery
    Join Date
    Jun 2006
    Location
    Los Angeles, California
    Posts
    757

    Default Beautiful colors

    What did you use to render? Thanks

  10. #55

    Default

    @VISEone, & bLawless: Thank you both... and this shot was rendered using mental ray.

  11. #56
    Member Follow User Gallery
    Join Date
    May 2006
    Posts
    43

    Default

    looks awesome man, the style almost reminds me of GTA IV meets team fortress.

  12. #57
    Senior Member Follow User Gallery
    Join Date
    May 2005
    Location
    Belgium
    Age
    51
    Posts
    1,082

    Default

    Awesome work in your thread!!
    Happy ZBrushing! Greetings, Dominiek D.R.



  13. #58
    Senior Member Follow User Gallery
    Join Date
    Feb 2009
    Location
    blasted wastelands....
    Posts
    115

    Default

    Keep it gangsta

  14. #59

    Default

    @Tylon, asecbrush: Thank you guys and I can appreciate that comparison

    @strangehighways: word yo
    Last edited by jdiggidy; 01-23-12 at 06:19 PM.

  15. #60

    Default

    she looks great. I love the coloring you used. I too agree that her head feels a little large to her body. Still over all very nice work

Page 4 of 6 FirstFirst 123456 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •