1. #1
    Senior Member Follow User Gallery
    Join Date
    May 2007
    Location
    Bellevue,WA
    Posts
    500

    Default Hair in ZB4

    what i did for this test...
    1 Hair is just a triangular base piramide with about 20 sections. I can choose the width with inflate and smooth. for very fine hair just smooth them. the hair texture uv lets you mask from alpha so you can chose hairs bases or top...
    I made a lock and posed it with zsphere righ.. you can comb it and twist it very easy.. i also made a whole posable wig ..you can combine the different poses with layers of course and duplicate subtool to make it more dense.
    for this i used just 1 wig subtool and about 100.000 polis but the bpr is soooo fast even with 1 million polygons wig.. previe.jpg

    I uploaded the Zproject here in case you are curious
    http://rapidshare.com/files/414097092/pelosZ5.zip

  2. #2
    Senior Member Follow User Gallery
    Join Date
    Aug 2007
    Posts
    567

    Default

    ehh wow! i haven't even tested the hair feature yet. how does this work ? enlighten us.

  3. #3
    Senior Member Follow User Gallery
    Join Date
    Aug 2005
    Location
    france
    Age
    64
    Posts
    174

    Default

    thank's to share

  4. #4
    Senior Member Follow User Gallery
    Join Date
    May 2005
    Location
    Cincinnati, Ohio
    Posts
    1,379

    Default

    Brilliant! Been trying this method out today and it's working great!
    Christopher Tackett

  5. #5
    Senior Member Follow User Gallery
    Join Date
    Sep 2003
    Location
    California
    Posts
    409

    Default

    WOW! Brilliant idea, thanks for sharing the project...this is an amazing thing you've unlocked.

    Look what happens when you apply the new Fibers material and BPR Fibers...

    zbrushfibers.jpg

    Going to be very fun playing around with all this, thanks again

  6. #6
    Senior Member Follow User Gallery
    Join Date
    May 2007
    Location
    Bellevue,WA
    Posts
    500

    Default

    Wow very nice! jeje I m still playing with hair.. I m just using meshinsert with some locks of diferent shapes and then i use move elastic and topoelastic to comb and push the hairs where i want them.. masking the base or top of the hairs .. peluquita.jpg
    Last edited by dargelos; 08-20-10 at 05:55 PM.

  7. #7
    Senior Member Follow User Gallery
    Join Date
    Jun 2001
    Location
    Venezuela
    Age
    73
    Posts
    6,573

    Default

    Oh excuse me, I dont understand what you did and how to applied it!
    Can you show more images or a more detailed explanation?
    thanks in advance

  8. #8
    Senior Member Follow User Gallery
    Join Date
    Sep 2003
    Location
    California
    Posts
    409

    Default

    One more image for your thread:

    cowboyhair.jpg

    The hair took less than 10 minutes with your setup, thanks again man!

  9. #9
    Senior Member Follow User Gallery
    Join Date
    May 2007
    Location
    Bellevue,WA
    Posts
    500

    Default very good and 10 minutes! that´s fast!

    Thanks for posting your work here.. I´d like to know what people is doing to create and render hair inside Zb4..

  10. #10
    Senior Member Follow User Gallery
    Join Date
    May 2007
    Location
    Bellevue,WA
    Posts
    500

    Default Hair

    Hola Andrés eloy... Ill try to explain it in english.
    1- I created a hair from the cilinder in zbrush with about 15 segments.
    then I made a lock of hairs and rigged it with zsphere. 1.jpg

    2- I used some of these rigged locks and using mesh insert I place them here and there... I didnt insert directly on head subtool but a new subtool. as long as your head is visible the insertmesh will place the locks on that surface. its important that this subtool have uvs. then i can get rid of that part of the mesh and keep only the hairs. note that the hairs are very thick in this state so they are easy to model and pose.. 2.jpg

    3- I use a gradient alpha and "mask from alpha" so i can pose the tips or the bases of the hair.. using move elastic move several hairs and topoelastic just one

    3.jpg
    4.jpg
    4- remove the mask and smooth the hairs until they look really slim and "ugly".. I normaly make the base thicker.
    5.jpg
    5- render in BPR with subpixel more than 0 trying different material or tect or polypaint.. this is superfast 2 second render in my pc..
    6.jpg
    6- duplicate subtool and repose it or resize it.. playing with deformations.. anything.. this is still only 100.000 poligons 7.jpg
    Last edited by dargelos; 08-21-10 at 08:41 AM.

  11. #11
    Senior Member Follow User Gallery
    Join Date
    Jun 2007
    Location
    Athens
    Posts
    115

    Default

    cool idea! zbrush Hair primitives like mray Hair primitives!

  12. #12
    Senior Member Follow User Gallery
    Join Date
    Jun 2001
    Location
    Venezuela
    Age
    73
    Posts
    6,573

    Default

    Thanks very much,very kind from you!
    ps:el alzheimer me esta comiendo!,estoy tratando de reproducir las etapas...
    esta es la primera?
    First step.jpg

  13. #13
    Senior Member Follow User Gallery
    Join Date
    May 2007
    Location
    Bellevue,WA
    Posts
    500

    Default

    Hey. Andrés.. yes thats pretty much the first step but I reduce de cilinder Hdivide:3 and Vdivide:15 -- make it lower for short hairs or longer for longer hairs.. i also used the 3dspiral for curly hair..
    Its really very fast to do but this is the one I made and a couple of posed locks ready for meshinsert if you want you can dowload it.. or make your own..

    http://rapidshare.com/files/414261574/share.zip
    Last edited by dargelos; 08-21-10 at 08:53 AM.

  14. #14
    Senior Member Follow User Gallery
    Join Date
    Jun 2001
    Location
    Venezuela
    Age
    73
    Posts
    6,573

    Default

    Thanks dargelos very kind
    Is there any special reason to use meshinsert?
    thanks in advance

  15. #15
    Senior Member Follow User Gallery
    Join Date
    May 2007
    Location
    Bellevue,WA
    Posts
    500

    Default

    Not really. just because i want to add many hairs and adding one by one as subtools would be tedious.. but I´m sure there are better and faster ways.. I m just lazy and always choose the easiest way.

Page 1 of 3 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •