what i did for this test...
1 Hair is just a triangular base piramide with about 20 sections. I can choose the width with inflate and smooth. for very fine hair just smooth them. the hair texture uv lets you mask from alpha so you can chose hairs bases or top...
I made a lock and posed it with zsphere righ.. you can comb it and twist it very easy.. i also made a whole posable wig ..you can combine the different poses with layers of course and duplicate subtool to make it more dense.
for this i used just 1 wig subtool and about 100.000 polis but the bpr is soooo fast even with 1 million polygons wig..
Wow very nice! jeje I m still playing with hair.. I m just using meshinsert with some locks of diferent shapes and then i use move elastic and topoelastic to comb and push the hairs where i want them.. masking the base or top of the hairs ..
Hola Andrés eloy... Ill try to explain it in english.
1- I created a hair from the cilinder in zbrush with about 15 segments.
then I made a lock of hairs and rigged it with zsphere.
2- I used some of these rigged locks and using mesh insert I place them here and there... I didnt insert directly on head subtool but a new subtool. as long as your head is visible the insertmesh will place the locks on that surface. its important that this subtool have uvs. then i can get rid of that part of the mesh and keep only the hairs. note that the hairs are very thick in this state so they are easy to model and pose..
3- I use a gradient alpha and "mask from alpha" so i can pose the tips or the bases of the hair.. using move elastic move several hairs and topoelastic just one
4- remove the mask and smooth the hairs until they look really slim and "ugly".. I normaly make the base thicker.
5- render in BPR with subpixel more than 0 trying different material or tect or polypaint.. this is superfast 2 second render in my pc..
6- duplicate subtool and repose it or resize it.. playing with deformations.. anything.. this is still only 100.000 poligons
Hey. Andrés.. yes thats pretty much the first step but I reduce de cilinder Hdivide:3 and Vdivide:15 -- make it lower for short hairs or longer for longer hairs.. i also used the 3dspiral for curly hair..
Its really very fast to do but this is the one I made and a couple of posed locks ready for meshinsert if you want you can dowload it.. or make your own..
Not really. just because i want to add many hairs and adding one by one as subtools would be tedious.. but I´m sure there are better and faster ways.. I m just lazy and always choose the easiest way.