i dont assume i’m the first the figure this out but i wasnt even sure how to best search out any previous discussions about it so i felt it would be best to share …
the shadowbox… hands down one of the best new features in zb4… but as it stands we’re limitted to the various available shadowbox tools that max at 512. i know i know, shadowbox is meant for making primitive shapes and basic deisgns yadda yadda… that should be enough… and there’s the slider that lets us up the remesh value to 1024 but that doesnt help when you cant get a mask to give you clean lines because of the limits of the shadowbox model itself. so was thinking, is there a way to cheat this limit. and i figured this out.
open a shadowbox512 tool drop into edit mode
leave the remesh value at 512
unclick subtools:shadowbox so the model drops down to a one sided plane
geometry : uncheck smt
divide (resulting model should be 3.151 million polys)
click back on shadowbox
clear out the resulting mask
enjoy being able to create insanely smooth mask gradiants without sacrificing pixels as the resulting mesh will stick to the limits imposed by the 512 remesh yet still maintain the smooth lines of the mask
again i dont know if this has been mentioned before … if so at least it’s being rementioned now… if not… enjoy. .
and if im wrong and im just seeing things someone let me know… but pretty sure im not