I am working on my first female character and experimenting with sculpting smooth surfaces as opposed to ever-forgiving wrinkly monster characters. Please give me some critiques and criticisms on my progress. It is made from z-spheres and is all original except the eyes, which I found on the forum (sorry I don't remember where I got them, but thanks)
Thanks Philion, I don't know how to create correct anatomy, since I've never taken an anatomy class in my life, so I am winging it to the best of my ability.
I am really hoping for some negative feedback too, because it will help me to make this model better. I work better that way for some reason.
All C&C are welcome.... "all are welcome, come into the light, there is peace and tranquility...in the light." lol
Nice start here !
For facial anatomy i woluld recommend this thread by Ryan Kigslien (A ZBrus master as well as an extraordinary sculptor) : http://www.zbrushcentral.com/showthread.php?t=047647
You can also try this one : http://www.zbrushcentral.com/showthr...3&page=1&pp=15
wher Geert Melis shows his workflow with anatomy...
Maybe you can buy some books too... "ZBrush Digital Sculpting Human anatomy" by Scott Spencer is IMO a great reference... It's focused on super human anatomy, but it might help...
Keep up the god work !