1. #16

    Default

    really diggin the poly painted head. very nice

  2. #17

    Default Space Soldier

    I finally managed to complete the soldier. Its been a while since I rendered anything in max, so I decided to do a completed composition. The background was made in Max. I used volume light to create the mood.
    The dude was posed/uv mapped in Zbrush. I then exported a decimated version to render in Max. The passes were then comped in Photoshop, along with some touch ups.

    Dude_Web.jpg

  3. #18
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    Default

    Great modeling, lighting and render! Perhaps the face too should have more contrasting light and shadow.

  4. #19

  5. #20
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    Default

    Nice work Jason!

  6. #21

    Default Zbrush Render of Soldier

    Thx guys, and yes maybe a more dramatic light would look cool on his face.

    BTW here is the Zbrush render of the same dude. I'm liking the results lately with the BPR. Amazing what a different light set up can do. I should add that the gun was primarily created using the shadowbox .COOL TOOL!

    Soldier_PoseBPR.jpg

  7. #22
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    Default

    guys the best character this green lanterns have he has cool look

    and aggressive attitude any moment he is ready for a fight

    awesome characters you made all are my favorite

    if you could put the breakdown of guy gardner and the gun you made in shadow box it would be great

    as i always say keep em comin
    Passion+Patience=success.....Kumar

  8. #23

    Default

    Great job Jempix, I really like the beauty shot, and nice design on the hard surface.

  9. #24
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    Default

    Cool models and designs, really like the lighting and atmosphere in the beauty render.
    ---------------------------------------------------------
    Visit my website. C&C welcome.

  10. #25
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    Default

    It looks like you comfortably sit where I want to be! Skill wise I mean.
    "Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius — and a lot of courage to move in the opposite direction." -E.F. Schumacher


  11. #26

    Default Gun Workflow

    Thx again.

    truthhunter:
    I've attached a quick workflow of the gun modeled for the space soldier.
    It was essentially done with a combination between shadowbox and simple shapes to create sub objects.


    guntutorial.jpg

    As far as Guy, he was created from a base mesh from Max, the hair was extracted from the head. The belt was made pretty much the same way as the cylinder parts of the gun. It was just reshaped after it was modeled in radial symmetry.
    The ring was shadowbox'd, and refined with the planar/clipping brushes.
    His logo was an alpha on a plane and then deleted what wasn't in relief.
    The render was pretty much identical to the AMAZO comps.

    I hope this helps.... if not there are some great youtube tutorials posted by pixologic from some amazing zbrushers.

  12. #27

    Default The Little Canucker

    Modelled and rendered in Zbrush. Finished in Photoshop.

    Canucker1k.jpg

  13. #28
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    Talking

    wolverine looks awesome! in previous renders version of Zbrush is much better than max, lol ) even that is closer to illustration but looks more real

  14. #29
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    Default

    Really enjoying your thread and the works within it..Nice style your developing..

  15. #30

    Default The Bat-Man

    Here is my interpretation of the Dark Knight.

    I thought the concept of Batman lent well the the tactical gear look. I started this a few months ago, but it always seemed to get put on the back burner. It was created and rendered in ZBrush. I still might try and render it in Mental Ray, but I am quite pleased with the BPR inside of ZBrush. The passes were comped in Photoshop.
    Thx for looking!
    j

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