really diggin the poly painted head. very nice
really diggin the poly painted head. very nice
I finally managed to complete the soldier. Its been a while since I rendered anything in max, so I decided to do a completed composition. The background was made in Max. I used volume light to create the mood.
The dude was posed/uv mapped in Zbrush. I then exported a decimated version to render in Max. The passes were then comped in Photoshop, along with some touch ups.
Great modeling, lighting and render! Perhaps the face too should have more contrasting light and shadow.
Great sculpts : nice posture and flow !
ZBrush Certified Instructor
My sketchbook: Etcher_Sketcher (thread overview on last page) - cliquez ici pour lire la version Française -
My ZBrush 4 Beta Thread (including ShadowBox Step by Step and videos) -cliquez ici pour lire la version Française-
My ZBrush 4 R 2 Beta Thread (including Dynamesh and Noisemaker tutorials) - cliquez ici pour lire la version Française -
Join me on Facebook
Website: www.geertmelis.com
Etcher On YouTube: EtcherTube
Nice work Jason!
Thx guys, and yes maybe a more dramatic light would look cool on his face.
BTW here is the Zbrush render of the same dude. I'm liking the results lately with the BPR. Amazing what a different light set up can do. I should add that the gun was primarily created using the shadowbox .COOL TOOL!
guys the best character this green lanterns have he has cool look
and aggressive attitude any moment he is ready for a fight
awesome characters you made all are my favorite
if you could put the breakdown of guy gardner and the gun you made in shadow box it would be great
as i always say keep em comin
Passion+Patience=success.....Kumar
Great job Jempix, I really like the beauty shot, and nice design on the hard surface.
Cool models and designs, really like the lighting and atmosphere in the beauty render.
---------------------------------------------------------
Visit my website. C&C welcome.
It looks like you comfortably sit where I want to be! Skill wise I mean.
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius — and a lot of courage to move in the opposite direction." -E.F. Schumacher
Thx again.
truthhunter:
I've attached a quick workflow of the gun modeled for the space soldier.
It was essentially done with a combination between shadowbox and simple shapes to create sub objects.
As far as Guy, he was created from a base mesh from Max, the hair was extracted from the head. The belt was made pretty much the same way as the cylinder parts of the gun. It was just reshaped after it was modeled in radial symmetry.
The ring was shadowbox'd, and refined with the planar/clipping brushes.
His logo was an alpha on a plane and then deleted what wasn't in relief.
The render was pretty much identical to the AMAZO comps.
I hope this helps.... if not there are some great youtube tutorials posted by pixologic from some amazing zbrushers.
Modelled and rendered in Zbrush. Finished in Photoshop.
wolverine looks awesome! in previous renders version of Zbrush is much better than max, lol ) even that is closer to illustration but looks more real
Really enjoying your thread and the works within it..Nice style your developing..
Here is my interpretation of the Dark Knight.
I thought the concept of Batman lent well the the tactical gear look. I started this a few months ago, but it always seemed to get put on the back burner. It was created and rendered in ZBrush. I still might try and render it in Mental Ray, but I am quite pleased with the BPR inside of ZBrush. The passes were comped in Photoshop.
Thx for looking!
j