1. #46
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    Well, thats true but i think the point is having a clean low polygon mesh with nice loops and topology flow and I think this will be a great help for that.

  2. #47
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    OMG! I think I just wet my pants!

  3. #48

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    so excited about this. Was thinking about buying 3d coat but not now. Also to the people complaining can't you just clean it up afterwards fairly easily?

    At least this will be doing a ton of work, (if it works like 3d coat) that's not artistic really, and saving time for more creative work.

  4. #49
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    Default I can´t wait...

    Anyone has any news ? it´s being hard waiting

  5. #50

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    This could also mean Sculptris being able to import more varied .objs.

    It ALSO means that Sculptris is still being developed, much to the relief of the old community.

  6. #51

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    I love Zbrush, but it surely lacks a more efficient retopology tool.

    3D coat is very good, I should say awesome for retopology, not only its auto retopo but also the manual retopology with it is very efficient.

    But I am in hope Pixologic will give us a new retopology tool soon.

    Some kind of retopo master I say that comparing to the awesome UV Master plugin which made me very happy.

    Fast UVs we already have, if the Retopology also becomes fast it would be just perfect combination and huge time saving.

  7. #52

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    please even if there's a beta version of this please please please let us try this out. Retopoing takes too long in zbrush.

  8. #53

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    Retopology takes too long in ZBrush? This is Sculptris. A bit different set-up, no?

  9. #54

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    Quote Originally Posted by link3000
    Retopology takes too long in ZBrush? This is Sculptris. A bit different set-up, no?
    says both programs in the original post

  10. #55

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    Quote Originally Posted by crumbaker
    says both programs in the original post
    Yes, but I mean the actual way the programs handle graphics. Of course, I don't actually know too much about ZBrush, so the same techniques used to optimize triangle meshes could work with ZBrush's pixols.

  11. #56
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    Red face

    this quad conversion for sculptris would be cool as Christmas present...

  12. #57
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    Quote Originally Posted by dargelos
    this quad conversion for sculptris would be cool as Christmas present...
    Nice try Ha Ha!

  13. #58
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    First time see this..

  14. #59

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    Well done, as usual Dr Petter.
    Can't wait to play with the next beta...


    keep up the good work, all the best for the new year !

  15. #60
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    Seriously looking forward to this. I've taken to going:

    Sculptris -> Retopo -> Shrinkwrap/project -> Displacement sculpting in ZBrush / other.

    Taking out an entire (often tedious) step is going to rock.

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