Hey Markcruz018, thanks. I used the pixologic videos and spent time practising. I also used Scott Pattons Gnomon video. Was a great help when I was learning.
Hey Markcruz018, thanks. I used the pixologic videos and spent time practising. I also used Scott Pattons Gnomon video. Was a great help when I was learning.
An old piece I did was picked up by a publisher and used for the cover of a book which I got in the post today. Pleased about the credit on the back page too.
Trying out some female sculpting. Dynamesh sphere.
Had some spare time to work some more on the lady.
Keyshot render
Zbrush polypaint
Clay
Last edited by Polyjunky; 08-01-13 at 11:58 AM. Reason: Changed render.
Trying my hand at caricature, Walter White seemed appropriate. Would like to take him further in Vray, time constraints. Dilemma. Better ask Saul!
He looks quite cool. Much more interesting than the many realistic rendition of Walter we've seen so far. (to me at least) I think he deserves some VRay render magick.
J.
Cheers dude. One of the reasons I tackled a caricature was because of the 2 excellent examples already up there. I didn't want to add yet another realistic Walter. This was rendered in Zbrush but I think I will go for a Vray version. Should be fun!
Your Walter Looks excellent!
Thanks, Jake. I'll try and improve it with real lighting and SSS skin in Vray over the next few days.
Taking a break from tweaking values in Vray to do a quick sculpt of a Dave Rapoza sketch I saw the other day.
Psylocke.
I took my ZB Heisenberg and rendered it out in Maya as I wanted some SSS and hair practice. Based on Yoann Lori's Walter White but I wanted mine to be Heisenberg! Loved Breaking Bad. Great show.
Nice Walter White.
"Creativity is allowing yourself to make mistakes. Art is knowing which ones to keep." - Scott Adams
Thanks Derek. I did a little write up. Hope it helps others avoid some of the problems I encountered while doing facial hair!!
Very useful Tut...Thank you
Thanks for the tut, keep up the great work