Theres been a while since I post something.
I wanted to play around with shadow box. I think its a great tool to quickly generate base meshs.
The clippers brush are damn efficient too!
A bit of fun with a blaster concept I exhumed from my old guns experiments...
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I could have gone further with this model but prefered to split it in multiple parts, with a re-topology.
The shadowbox modeld made the re-shaping so much faster...
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