hitch hiker's guide guy and robot are a nice piece... his clothing can use some tweaking but very good sculpts overall.
hitch hiker's guide guy and robot are a nice piece... his clothing can use some tweaking but very good sculpts overall.
A little collab with a friend. We each gave each other a basemesh to sculpt with and see what the other came up with. Here's mine based on the basemesh gaven to me.
Basemesh:
Sculpt:
Some head sculpting (rendered in blender) and a quick Hogarth study:
Further adventures in anatomy land:
great stuff man, i like the rate of progression in this thread!
@Gedn: Thanks!
Feet:
Plus a quick sculpt from this evening. Clavicles/SCM is a bit of a mess but I liked the guy.
Edit: I also did a little render of a decimated version of the sculpt in blenders experimental cycles renderer:
Last edited by BenSimonds; 07-03-11 at 07:09 AM.
This one's a mix of sculpting in blender and zbrush. There's a development of blenders sculpt features again this year thanks to the Google summer of code. I finished it off in zbrush though, as I can get another level or two of sub surf out of it.
nice.
Another attempt at getting something of a likeness. WIP still. I'll try and improve him.
A bit more on that last sculpt:
Roughing out a new figure study:
Basemesh
Last edited by BenSimonds; 07-27-11 at 04:27 PM.
Looking at your earliest posts in this thread to your most recent you've come a hell of a long way, good work, your work got dramatically cleaner and tighter, keep it up just work on texturing some of your models, studio's love if a 3d artist can wear manyhats
keep up the good work
my thread
http://www.zbrushcentral.com/showthr...6&page=2&pp=15
@teddy007kong Thanks!
I'll leave this one here I think, rendered in vray:
More work on the figure study, aiming for a fairly average build.