Hi, Im currently looking at zBrush as an alternative to UV-mapping in 3DS Max and creating 2D texture files in photoshop. Neither of these are my strongpoints which is irritating because I do create some nice game-ready models.
Essentially, im looking to ‘import’ my 3DS Max models into zBrush, then use zBrush’s facilities to ‘paint’ the basic texture onto my polygons. Im hoping that i can then export the model, with the same low-poly count I Imported it with, (likely have to rebuild my heirachy etc), and zBrush will export a 2D texture file or two, and approriatte UV-coordinates for my model to correctly use the texture.
I can then of course touch up the texture in photoshop. While this method may be a little tricky im hoping itll save me a lot of time…
Question to you is, IS this something i can do in zBrush and how exactly would i go about it?
Thanks!