Greetings, I share the project I was with these 2 months. Although it is a personal version interpreted a little more my way but it is based on a great illustration of an artist called Dave Malan.
I'm very happy because of the complexity of some problems that I face and of those I've learned for the next one that similarly strikes me, one of the things that does not cease for years to be carried in 3d, we always learn. Modeling of the character and clothing in textured zbrush in the same, retopologia with Maya Modeling of the ship 3d max and textured in substance painter to start with the first time, render with Arnold final compo in Nukex and Photoshop, greetings !!


http://dancap3d.wixsite.com/daniel


https://www.artstation.com/artist/dancap3d