Hi everybody.
Here a WIP of one of my next projects.
I started as usual from a standart head modeled in Maya (a cute girl) and shaped the model in ZB.
Hi everybody.
Here a WIP of one of my next projects.
I started as usual from a standart head modeled in Maya (a cute girl) and shaped the model in ZB.
Looking good mate, very neat work..............
Hi,
excellent Model, looks soo smooth. Could you show us the Base Mesh too? I tried to model a Head (though no great skills for Proportions and such yet) and what bugs is that i think the Edge Flow isn't right. Is that Your reason for beginning in an external App? So this is basically about wether or not using ZSpheres for the Base or another App like i.e. Maya. Thanx in advance,
Eric
I like very much your model
Andreseloy
Hi AI02, here is the model i started form.
I spent a lot oftime trying to get an interesting edgeflow, and right now, each time i start working on a new head model, i use this mesh.
I used maya to create my base mesh, It would have been laborious to create, and EDIT the edgeflow in Zbrush.
In ZB I edit my model carefully, in the beginning, pushing and tweaking edges and vertices, before dividing my model to the next level. My edgeflow tend to follow the shape, the wrinkles of the model, so i get a cleaner mesh, and i use less polygons to achieve my work.
Actually, i've got a 100 000 poly model
Hey rimasson,
you*ve build up a nice head - I am working on my
modeling (in silo) right now. I am just playing so far
but i always get those 5 polys which have one vertice
in common. In your model you can see that at the lower
jaw - i was wondering how to avoid that.
or maybe they do*nt cause probs?!
mfg
...the transmigration of White Girl / Black Man
Pilou
Is beautiful that please without concept! ( Me and maybe also E Kant)
Pilou's Galerie Pilou's Tips Tuts Page
Cameyo's ZPlace Art Surfing Albums
Dedicaces Perpetual Challenges
French Pixologic Site
Rimasson, awesome work, very subtle texturing but working beautifully...
I suposse there will be more contrast and the bumpiness will be slightly stronger once the image is near its completion
I admire your work sincerelly...
looking forward for next updates...
And i´d love if you could write a small painting inside zbrush (3d meshes) tutorial, just to know what´re your procedures...
cheers!
Hot damn, Rimasson as I was scrolling up and reading messages I thought this last was going to be a reference pic! It took me a second to realize it was the model itself.
Excellent texturing and coloring. The skin and lip detail are just amazing so far.
Am gonna have to watch this one more carefully from now on!
Hi Francois ...
thanx a lot for posting that Wire. Beautiful! I think all that discussion about Edgeloops is scaring folks off, at least thats what kept me hesitating. I guess all that will be "history" with the new Additions to ZBrush that are on the Way and with (whisper: Silo's Topobrush). Anyway, thanx a lot for sharing, damn good Model!
Eric
Nice!
You should inncrease the tone difference between face areas, top of nose and nosetrills, and almost one leeps, they are so specfics on black people.
I like to refear to final fantasy (film) characters. Maybe they are bit old, but they reveal good informations of human skin, almost on the black guy.
Sébastien Legrain A.K.A Sebcesoir
http://sebleg.free.fr
Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!
Here is it...
I tweaked the texture, the lighting, and added subltle detail in 2,5 D mode....
I only used Photoshop to paint the eyelashes and to composite some layers in order to tune up the lighting
That's a superb render. yep yep
mike nguyen