1. #1
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    Default Blackman...

    Hi everybody.
    Here a WIP of one of my next projects.
    I started as usual from a standart head modeled in Maya (a cute girl) and shaped the model in ZB.


    render05b.jpg

  2. #2
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    Default

    Looking good mate, very neat work..............

  3. #3
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    Default Edgeflows from external Apps

    Hi,
    excellent Model, looks soo smooth. Could you show us the Base Mesh too? I tried to model a Head (though no great skills for Proportions and such yet) and what bugs is that i think the Edge Flow isn't right. Is that Your reason for beginning in an external App? So this is basically about wether or not using ZSpheres for the Base or another App like i.e. Maya. Thanx in advance,
    Eric

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    Default Hi rimasson¡

    I like very much your model

    Andreseloy

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    Default Wiire base mesh

    Hi AI02, here is the model i started form.
    I spent a lot oftime trying to get an interesting edgeflow, and right now, each time i start working on a new head model, i use this mesh.
    I used maya to create my base mesh, It would have been laborious to create, and EDIT the edgeflow in Zbrush.
    In ZB I edit my model carefully, in the beginning, pushing and tweaking edges and vertices, before dividing my model to the next level. My edgeflow tend to follow the shape, the wrinkles of the model, so i get a cleaner mesh, and i use less polygons to achieve my work.
    Actually, i've got a 100 000 poly model

    wire.jpg

  6. #6

    Default

    Hey rimasson,

    you*ve build up a nice head - I am working on my
    modeling (in silo) right now. I am just playing so far
    but i always get those 5 polys which have one vertice
    in common. In your model you can see that at the lower
    jaw - i was wondering how to avoid that.

    or maybe they do*nt cause probs?!

    mfg

  7. #7
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    Cool Funny and magic...

    ...the transmigration of White Girl / Black Man
    Pilou
    Is beautiful that please without concept! ( Me and maybe also E Kant)
    Pilou's Galerie Pilou's Tips Tuts Page
    Cameyo's ZPlace Art Surfing Albums
    Dedicaces Perpetual Challenges
    French Pixologic Site

  8. #8
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    Default Here is the latest WIP

    render09.jpg

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    Default

    Wow. The subtle detail adds a lot of realism.
    --Aaron Levitz
    Web / FB / G+ / Twitter / YouTube / Vimeo / Indaba / HitRecord

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    Default

    Rimasson, awesome work, very subtle texturing but working beautifully...

    I suposse there will be more contrast and the bumpiness will be slightly stronger once the image is near its completion

    I admire your work sincerelly...

    looking forward for next updates...

    And i´d love if you could write a small painting inside zbrush (3d meshes) tutorial, just to know what´re your procedures...


    cheers!

  11. #11
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    Default

    Hot damn, Rimasson as I was scrolling up and reading messages I thought this last was going to be a reference pic! It took me a second to realize it was the model itself.

    Excellent texturing and coloring. The skin and lip detail are just amazing so far.

    Am gonna have to watch this one more carefully from now on!

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    Default

    Hi Francois ...
    thanx a lot for posting that Wire. Beautiful! I think all that discussion about Edgeloops is scaring folks off, at least thats what kept me hesitating. I guess all that will be "history" with the new Additions to ZBrush that are on the Way and with (whisper: Silo's Topobrush). Anyway, thanx a lot for sharing, damn good Model!
    Eric

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    Default

    Nice!
    You should inncrease the tone difference between face areas, top of nose and nosetrills, and almost one leeps, they are so specfics on black people.
    I like to refear to final fantasy (film) characters. Maybe they are bit old, but they reveal good informations of human skin, almost on the black guy.
    Sébastien Legrain A.K.A Sebcesoir

    http://sebleg.free.fr


    Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!

  14. #14
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    Default Final render !!

    Here is it...
    I tweaked the texture, the lighting, and added subltle detail in 2,5 D mode....
    I only used Photoshop to paint the eyelashes and to composite some layers in order to tune up the lighting
    blackman.jpg

  15. #15
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    Default

    That's a superb render. yep yep
    mike nguyen

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