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Creating a Real-Time NPR (Non-Photorealistic Render) Material
Take an in depth look into creating a realtime NPR Material. Dive into custom editing of the Material Palette, Document Palette, Render Palette, and the Light Palette to create a material and renders of your liking!
Creating a Real-Time...Go In Depth with Folders & Folder Actions
Take an in depth look at how ZBrush's Folder system works, organize to your needs and discover Folder Actions!
Go In Depth with...ZRemesher 3.0 - DetectEdges
Let's familiarize ourselves a little better with ZRemesher's DetectEdges functionality. In this Lesson example, we'll take a gear model that has a triangulated mesh with no PolyGroups or no mesh ID, but has edges to help utilize the DetectEdges function. Once DetectEdges is activated, we can convert our mesh to quad based geometry, create PolyGroups, and most importantly retain our clean or hard edges. This function can assist with future mesh editing including Dividing and sculpting or features that utilize PolyGroups.
ZRemesher 3.0 -...Using the Universal Camera to Composite in Photoshop
In this Lesson, let's discover how to lock our camera in place across multiple applications using ZBrush's Universal Camera, create multiple render passes, and create a final composite inside of Photoshop.
Using the Universal...BPR Filters: Blueprints - Part 5
Part 5 - Blueprints Settings
BPR Filters:...Creating a Scene with Snapshot3D - Part 1
Part 1 is an introduction to building this scene, discussing and demonstrating how Snapshot3D works inside of SpotLight. We'll review importing, selecting, and loading alphas to SpotLight.
Creating a Scene with...
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11-25-15

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#AskZBrush: Updated April 26
Pixologic is pleased to bring you the #AskZBrush system -- an exciting way to get answers to your questions about ZBrush features. More than 330 questions answered, and climbing! Using Twitter, simply ask your question with the hashtag #AskZBrush. Our experts @Pixologic will review the question and where practical follow up with a short video containing the answer. The #AskZBrush system is set up to provide answers to questions that would generate 3-10 minute videos. Our specialists won’t answer broad training or tutorial-type questions such as, “How do I sculpt a full character?” Rather they will focus on specific questions like, “How can I sculpt on thin pieces of geometry?” or “How can I display reference images with SpotLight?” Keeping the question simple and specific will increase the odds of your question being answered! We now have four playlists. The top one is for #AskZBrush Vol.4, which will contain all videos created after the release of ZBrush 2019. Below that is Vol.3 with the videos for ZBrush 2018. This is followed by Vol.2 for videos created during the life of ZBrush 4R8. The bottom playlist is the archive of the original videos, with 200 informative answers. Here is the playlist from #AskZBrush Vol.4! PLMjnnUF3eJFc_jsRSLNS-Pker-B7uObEY Here is the playlist from #AskZBrush Vol.3! PLMjnnUF3eJFfmBaf3Ko2FE4FatbxlGnL_ Here is the playlist from #AskZBrush Vol.2! PLMjnnUF3eJFfr2RsjA7OKHUKGXl4Aicag And here is the playlist from #AskZBrush Vol.1 PLMjnnUF3eJFcO0e6lM2xSQ4xiexTvY_fk

  • Shellac
    04-29-19
    ... for the updates. They are always welcome. I'm sorry to hijack this thread, but is there a video missing from the new ZClassroom 2019 playlist? 'Creating a scene in Snapshot 3d' part 5 seems to be missing.
  • KyleJ39
    04-29-19
    Hi @Shellac, Part 5 of the Snapshot3D Workshop was available, but unfortunately it wasn't showing up in the ZBrush 2019 page for some reason, sorry about that! It should show up on that page now. Here's a direct URL for Part 5 if you need it:...
  • Shellac
    04-29-19
    ... Kyle. Thank you, and everyone at Pixologic for your hard work.
12-12-18

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Arnold Schwarzenegger In the 70's.
Hi All, I would like to share my latest personal work "Arnold Schwarzenegger In the 70's". I have been working on this character from the last 6 months during my practice time at home. Character sculpted in ZBrush and rendered in Maya Arnold. Comments and Critics are welcome. Thank you.

  • great superb....bravo... no words...excellent..i wish I made 1% of this. Absolute creative man. superb feature. aparajit from Nagpur, india
  • rhody
    01-04-19
    This model is spectacular and the best that I have ever seen of "The Austrian Oak"!!! Would you be willing to provide the .STL file so that I could 3D print this? Thank you for your amazing work!
  • ShahShahanshah
    04-20-19
    Amazing model my friend. I have never seen anything like this in my life. As Rhody above me already said, we would really REALLY appreciate the stl file for 3D printing. A masterpiece like this would really fit in well in my home's decoration!
04-10-19

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The Hunter- Clay render
Here is my favorite clay render done in Arnold. hope you all like it.

12-29-18

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The Death of Venus

  • StevenJia
    01-15-19
    Super cool! Really cool concept! I really like your style!
02-03-19

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Demon
Hi guys, I wanted to share this sculpture with you, hope you like it, I'm open to any comment or critique. Thanks for watching!

  • nebular
    02-04-19
    I really like the disgn here. Great choices and execution.
01-29-19

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65 Favorites and 25Followers.
David Gilmour
Sculpted & textured in ZBrush, hair groomed in Cinema 4D, rendered with Redshift. Thanks in advance for your feedback! Clay Renders:

01-15-19

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295 Favorites and 62Followers.
翼次方作品 | ycfcg works
This is the first time we have published our student work on the zbrush forum, thanks to powerful zbrush. 丁浩洋WIP

  • ycfcg
    01-15-19
    After that, we will continuously update our works.
01-03-19

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Okita alter - 3d printing project
hi Guys. We have an opportunity to work on Okita Alter, a famous character in Fate Grand Order game, for a client in Viet Nam. The model is on its way to be printed and we're really looking forward to final production. Hope you like it. Concept by Fate Grand Order Game.

12-19-18

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Ninja (shinobi)
This is the character I've done for the artstation challenge, in the theme of Feudal Japan. It was sculpted with Zbrush, the clothes were made using marvelous designer, textured Substance Painter, the scene setup was made with maya. For the hair and the fur I used Xgen and for rendering I used Arnold. 2D Concept by Carter adair

10-10-18

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341 Favorites and 226Followers.
Thanks ZBC!!
Here is my color version of the statue.hpoe you guys like it.cheers!!

  • Raulatorre
    10-11-18
    I Love it Zhelong... as usual Beautiful color and nice end, it looks like an ancient piece or art
  • xuzhelong
    11-01-18
    Raulatorre:Thanks bro!Your kind words are means a lot to me!
10-18-18

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Dora
Work based on a concept of Mohammad Kheirandish

10-11-18

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312 Favorites and 145Followers.
Domino Decided to practice different hair styles using fibermesh. Hope you guys like it: https://www.artstation.com/artwork/baXo5G I am also giving away my fibermesh settings that I used for this project> https://gumroad.com/l/afrofiber

  • IvanLP
    10-17-18
    I can´t wiat to see your next one man!! Looks awesome!
  • Piggyson
    10-17-18
    Really nice Marlon! She turned out awesome! -Joseph
09-27-18

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Portrait of Rick Baker Monstermaker
I ran out of time to do anything else before my presentation at the ZBrush Summit, so I am considering this one done for now. The whole concept behind this piece was to create a just homage to one of the very finest makeup effects artists to ever live: the living legend, Mr. Rick Baker, who inspired generations of artists, myself included. This was a very intimidating project, because I know how much of a great eye Rick has for detail and I really wanted to do justice to him. At the same time it was risky in a way, because the approach was as artistic as I could had gone, instead of using a more "scientific" approach to assure precision. I decided to go "old school" on this, painting all textures by hand and with no layers, using ZBrush's polypaint and I also hand sculpted all the detail you see. No ready-made textures, brushes, scans or anything else other than ZBrush's own default tools and my own hand made set of brushes were used in this piece. That was both a way to challenge myself and to pay just homage to an incredible, multi-talented artist as Rick, so it HAD to be done this way. The intention was never to create an exact copy of the man, but to rather produce a convincingly realistic double, which carries my style in it and where most of all detail is made up and meant to look believable enough, but it's definitely not a copy of any kind, just an artistic interpretation. Groomed in Maya/XGen. Rendered in Maya/Arnold. Now back to wrapping up my presentation, which happens this Saturday at 10am at Gnomon. This will be the center piece of it, so please don't miss the stream going live at that time! Please follow me at: http://www.instagram.com/theantropus Cheers!

  • jit_gohil
    10-03-18
    Amazing work as always, what higher accolade than having one Zbrush legend doing a portrait of another? Both artists truly inspring, may you both keep going on forever
  • GarryLewis
    10-04-18
    Kris, It was great seeing this at ZBS and pleasure meeting you in person. I especially like the portion that you were painting each pore and pore clusters. My first real work in zbrush was similar in the fact I pulled out each hair with the snake hook...
  • dori3d
    10-04-18
    Through the tiny details, it conveys very deep emotions in the face expression! Congratulation Kris.
10-03-18

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Brad Pitt 3D Model
So these are some raw renders of a likeness study i sculpted in zbrush and rendered in Cycles...this is a w.i.p so hopefully i can push it more https://www.artstation.com/artwork/6anOln

10-03-18

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ArtofWarunaWeligamage - Likeness book
This is one of my recent sculpting works. Sculpt dont in Zbrush and printed using Solus 3D printer in 1/6th Scale. Sculpt is painted by Jacob Rahmir

03-13-18

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Portrait of MakeupFX Master: Dick Smith (WIP)
I am still alive... This is a work in progress portrait I've been working on and off for the past two months. Still unfinished, with very rough clothes, no buttons, no thin hair blending brows and hair line, likeness has good room for improvement, grooming needs work etc etc etc. But I am sharing this on other platforms, so it would be unfair not to share with this community that did so much for me over the years. The first image was rendered to test a pretty cool camera lens shader developed for Arnold by @zenopelgrims to emulate various vintage lenses. The preset I picked was the the Zeiss Biotar 1927 58mm. Very interesting result, especially on the edges, where you can see the chromatic aberration and the interesting distortion combined with the DOF. ZBrush for sculpting, Maya/Arnold 5/Randomwalk SSS for rendering. Everything you see is 100% "hand-crafted", meaning no photos, scans or commercial alphas were used, other than reference photos from the web, opened on a second monitor, to avoid any type of tracing as well. All textures were polypainted by hand using HD geometry mode (my favorite ZBrush feature by far... please, develop it further, Pixo!!! ). All detail was done either using ZBrush's default brushes or my own set of custom, hand sculpted brushes (pores, wrinkles etc), also in HD mode, at about 70million polys for head/neck/shoulders. The iris is also hand-sculpted, so what you see is actual forms, not textures. Why? Because I already use a lot of scan data in my professional work and that would be meaningless to do on my personal work, because I am in this world to learn and I like "training my eyes" to be able to see better both the macro and the micro picture. So here is what I have so far. I will be posting other things like wires, video timelapses etc, but only when I come back from my trip starting tomorrow. So, I talk to you guys in about a week or so! I hope you like it so far. Cheers!

  • Andronium
    09-30-18
    Very nice job !!!Or can we find the video "Zbrush submit 2018" with the interview De Kris costa on the process used for this image? [FONT=arial]Very nice job !!!Or can we find the video "Zbrush submit 2018" with the interview De Kris...
09-27-18

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ZBrush LIVE Sculpt-Off 2018: Results
On Thursday, September 27 our contestants battled it out, with each spending a grueling three hours creating a Tarot-inspired character from scratch using nothing but a default ZBrush installation. Every artist in the Hard Surface and Organic modeling subdivisions drew a different card from the deck to inspire their work, guaranteeing that the results would be truly unique. Voting ran all weekend, determining who would walk away as the 2018 victors. HARD SURFACE VICTOR: Maartin Verhoeven ORGANIC VICTOR: Donna Urdinov View Winners page

09-10-18

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Monster hunter Fan Art Zinogre
Talk About a never-ending project! Finally finished this Monster Hunter Fan art from a sculpt that i Started 3 years ago! I had to learn a lot of new software and techniques (Substance Painter, texturing creatures, fur grooming, Xgen, Maya, Redshift...) to achieve it and i made every possible mistake along the way while doing it but in the end, it was a pretty valuable experience! https://www.artstation.com/artwork/JoyZm

  • Rezca
    09-11-18
    Awesome work
  • fred2303
    09-12-18
    Thanks guys! No i havent sculpted any other monster from the game yet
  • Rezca
    09-26-18
    It'd be awesome to see a lagiacrus sculpted someday in the future, they're also amazing creatures
08-08-18

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Sketchbook - Eugene Lukashevich
Slodtz Chryses Hi all. Practice of classical sculpture in my free time, it was difficult and interesting. Original by famous sculptor of Paris, René-Michel Slodtz.

  • Thank you all guys, thanks Zbrushcentral for the top row! olaveiras 3dsmax+Vray
08-08-18

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  • pitfx
    08-14-18
    How can such a wonderful figure can be canceled when it has aldready been fully prototyped... Was it a commercial/licenced job or do you own the rights over your sculpt? Can we ever dream of running a little non-official/personnal batch? (I fear I already...
  • Baul
    08-20-18
    In my opinion, the joker looks too plastic, but it is probably your intended effect. Generally I am very impressed, it is a really professional job - better than in animated films.
07-29-18

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Hi friends. This is my recent personal work that its name is Wandering. I did this on the basis of persian miniature paintings and i tried to be in 3D Print style. This work is an artistic project and a practice for 3d print, too. Software: Zbrush, keyshot, Photoshop A little bit tutorial of my process work is in below. Hope you like this my work.

  • Erik Heyninck
    08-07-18
    I come back to this thread, this work, and it is not the first time. To me, it figures amidst the most beautiul works of digital art I ever saw. If it were placed amongst the top works of centuries ago, in a big exposition of a big Museum, no-one would...
  • 3dcube
    08-07-18
    Thank you very much for your Comment, Erik. I totally agree with your opinion that you wrote, Art is timeless. Thank you and good luck Erik. Best wishes to you.
07-21-18

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309 Favorites and 110Followers.
Scribe
Hi all. For a long time I wanted to sculpt this guy. Based on art of my old friend and great artist Stepan Alekseev. https://www.artstation.com/artwork/VGqR

  • daniserran0
    07-28-18
    Amazing! Any chance to see a breakdown or in-progress pics?
  • He77ga
    08-02-18
    WOw my God! Top Row! Thanks guys, I'm very happy!!! Moons_tone, Ghostman_ , artist.ae609 thanks, I'm glad you like it. Artificial 'Genie hair?' It's not magic, it's my special curve brush daniserran0 'Amazing! Any chance to see a breakdown...
07-26-18

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Flora
Hi Zbrushers. this is my last personal work base on league of angel 2 a game I play in my free time( that I had a lot last winter ), this one is a healer and I love her because I had the problem each time to defeat her. I don't know why but I don't like the games be too easy. modeling and was done in the Zbrush and UV in 3dsmax and texture in substance painter rendered with toolbag3 hope you like it cheers https://www.youtube.com/watch?v=9f4rJklCq1M

  • MIMDIAmond
    07-28-18
    thanks, ZBC for the TP it means a lot to me.
  • Vamptacus
    07-28-18
    congratz on the top row mr diamond , ur work is amazing .
07-22-18

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LAW OF LIFE -Dragon girl
Death and life, order and law,growth. zbrush sculpting,and render with keyshot, hope u like it

  • gabo1991
    07-24-18
    beautiful. Thank you for posting.
07-18-18

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Linan*Sergeant
Hello everyone, this is a work I have done recently, "Linan Sergeant".I have been paying attention to the zbc for a long time. This is my first time post. I saw a lot of talented artists here, and I personally received a lot of encouragement when I appreciated their work. I will continue to send my work afterwards. The concept design of this work comes from Chinese concept artist Zhang Shuai. in this works have many Weaving goods, so i used amazing NanoMesh in zbrush . I have made some breakdowns , I am very glad to help everyone. Hope you enjoy it~~

07-13-18

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Julia Pishtar's sketchbook
Hi guys! My first post here Finally I have a courage to share some of my recent artworks to ZBrush community. Baby Dragon, based on concept by Ulksy: https://www.instagram.com/p/BfdjvjHD-RK/?igref=ogexp&utm_source=fb_www_attr Mushroom men 01 02

06-28-18

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Hey guys, long time no post, but it was worth it the time off Here's some of my work on God of War. I've been sharing some stuff on my www.instagram.com/glaucolonghi Also, will be writing down some articles on technical stuff I've worked on during this project, but those will go straight into my website. Thanks to everybody that was involved in the project. Too many names to write down, but especially the VisDev (concept art) Team who envisioned all of it first and blew our minds with amazing stuff! Crawler Sculpted by me Concept by Stephen Oakley Textures by me and Maxence Fleuret on variants Close Up eyes version for the World Serpent Sculpted by me, Eyeball by Igor Catto and World Serpent by Raf Grassetti Concept by Stephen Oakley Final Textures by me, Raf and Igor Ice Troll Sculpted by me Concept by Yefim Kligerman Textures by me and Eric Valdes Close up Claws for EarthDragon Sculpted by me Concept by Stephen Oakley, Justin Sweet and Dela Longfish DarkOne Elite and Elite Boss Sculpted by me (heads/acessories) - Body originally sculpted by Raf Grassetti Concept by Vance Kovacs Final Textures by me and Eric Valdes

06-28-18

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Modi Zbrush High Poly - Igor Catto Texture / Low Poly - Igor Catto Concept - Vance Kovacs

06-28-18

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EarthDragon Zbrush High Poly - Igor Catto and Rafa Grassetti High Poly of hands - Glauco Longhi Low Poly and Texture - Igor Catto and Glauco Longhi Texture effects - Igor Catto Concept - Stephen Oakley, Justin Sweet, Dela Longfish

06-28-18

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187 Favorites and 288Followers.
God of War - Art Dump
Hi guys, here are some of the ZBrush work that the team created for the new God of War. We are all super excited to share with the community and thanks Pixologic team for the support through the production. Enjoy! More from me at www.instagram.com/rafagrassetti Kratos model Design by Raf Grassetti, Dela Longfish and Jose Cabrera Model and textures by Raf Grassetti Muscle system by Raf Grassetti and Axel Grossman Ingame shots of Atreus Design: Raf Grassetti and Dela Longfish Model and Textures: Raf Grassetti and Chris Gillet

06-14-18

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Making a digital face
Hey all, This is my first time posting here...I wanted to share my latest project 17 months into starting the 3D journey. The entire project took me 2.5 months to complete (from modelling to compositing) and was created as part of a university project. The goal with this piece was to explore 3D photorealism and simulate realistic human skin and hair. My aim was to create something believable and cross the infamous 'uncanny valley'. Check out more here: https://www.artstation.com/sefki_i https://www.instagram.com/sefkiibrahim/ I hope you guys like it!

  • sefki.i
    06-17-18
    Thank you! Check out my Artstation: https://www.artstation.com/sefki_i/albums/904582 More pics there
  • womball
    06-17-18
    This is incredible. How do you improve so much in 17 months. I could never make that much progress that quickly.
  • sefki.i
    06-18-18
    Thank you It's an obsession I guess...I work at it everyday constantly trying to better my skills.
06-12-18

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Conan
This is a old personal project, that i started in one of my class and stopped because i was full with profissional works. I´m huge fan of this Character. CONCEPT BY by Phroilan Gardner. ( https://phrozac.artstation.com/) All the hair was made by a amazing artist and friend @thalessimonato (https://thalessimonato.artstation.com/) We work closely to find a better way to follow the shape. Follow my instagram for more about the process!! https://www.instagram.com/abraaosegundoart For better quality: https://www.artstation.com/artwork/5yKQz

06-05-18

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Captain Marvel - Mini Breakdowns
A small breakdown of the process used. I hope this is helpful for some The whole outfit was modeled this way except a few posing cleanups were done in Maya. Had sculpted the body using Dynamesh and extracted pieces for the outfit. It's actually kinda basic but it does help me a lot in my workflows as I get a clean mesh for sculpting and it is less time consuming than traditional modeling for a clean mesh. I'll try to post more stuff as small breakdowns for the process soon, so stay tuned. -Mad.

  • nebular
    06-06-18
    Thanks for the tips
  • MadHaddock
    06-06-18
    That's alright. I'll be uploading a basic guide to lighting too. I hope that will be of help to some
05-27-18

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Female image
使用XGEN制作羽毛和辫子,Arnold渲染 zhou_yue.artstation.com

05-12-17

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Horizon Zero Dawn - Art Dump
Hi All, This is my very first post on ZbrushCentral I would like to share with you the sculpts I did for Horizon Zero Dawn. I had a blast working on these, together with our amazing character team. They will post later in this thread. Aloy Outcast Costume High Res Images here : https://www.artstation.com/artwork/5EeR8 This is her starting outfit and is lighter version of the Brave outfit done by Sven Juhlin. https://www.artstation.com/artwork/QYgDl For this character I did the Highpoly sculpt and extensive texture polish. The final textures can be seen here : https://www.artstation.com/artwork/JQErv Hair was done by Johan Lithvall. https://www.artstation.com/artwork/EDbk4 I also worked on the face in collaboration with our external partner. Child Aloy High Res Images here : https://www.artstation.com/artwork/om0lk For this character I did the Highpoly sculpt and extensive texture polish. You can see the final textured version here : https://www.artstation.com/artwork/JQErv It’s based on the concept made by Ilya Golitsyn. https://www.artstation.com/artwork/dl4vX Hair was done by Johan Lithvall. https://www.artstation.com/artwork/EDbk4 Aloy Shield-Weaver Costume High Res Images here : https://www.artstation.com/artwork/ylAGQ For this character I did the Highpoly sculpt in collaboration with Ben Erdt. He did the robot plates which are based on the Future Soldier https://www.artstation.com/artwork/Z20bR It’s based on the concept made by Luc de Haan. https://www.artstation.com/artwork/vXZAD Hair was done by Johan Lithvall. https://www.artstation.com/artwork/EDbk4 I also worked on the face in collaboration with our external partner. Special thanks to the amazing team at Guerrilla Games and all the external vendors. The final textured version can be seen here : https://www.artstation.com/artwork/JQErv Aloy Undergarment Costume High Res Images here : https://www.artstation.com/artwork/3D1z2 For this character I did the Highpoly sculpt and final texture polish. The final texture can be seen here : https://www.artstation.com/artwork/JQErv Hair was done by Johan Lithvall. https://www.artstation.com/artwork/EDbk4 I also worked on the face in collaboration with our external partner. Special thanks to the amazing team at Guerrilla Games and all the external vendors. ©2017 Sony Interactive Entertainment Europe. Horizon Zero Dawn is a trademark of Sony Interactive Entertainment America LLC. Developed by Guerrilla

  • mmars
    06-01-17
    does anyone have any links to where people are talking about the process of creating the low poly game rez models? its something i'd really like to see some process on for these artworks. something different is happening here and im trying to understand...
  • jo3dz
    06-02-17
    Thank you so much for sharing this!!
  • Pop Alexandra
    05-24-18
    Awesome design! Really contributes to the game experience. _________________________________________________ Alexandra from https://nearshoringpartner.ro/en/