Hi everyone, I haven't posted anything in a while and I've got a bunch of stuff I've been working on over the last 6 months. I'm also posting my recently finished demo reel from Vancouver Film School.
Zbrush was used extensively on all these projects. For organics and cloth, I prefer to use whatever I have lying around, sculpt it to a moderate level of detail, and then retopologize before finishing the sculpt. All hard surface objects were modeled outside zbrush, but I find zbrush really helpful for detailing objects using stamps, projection master, and morph targets. I didn't have ZB4 R2 at the time for all the new epic hard surface options. Thanks for checking my work out.
The following is the title character of the series Lady Mechanika. Much thanks to Joe Benitez the comic book's creator for permission to use his design. It's an awesome series, so anyone interested in comics should definitely give it a look.