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Creating a Real-Time NPR (Non-Photorealistic Render) Material
Take an in depth look into creating a realtime NPR Material. Dive into custom editing of the Material Palette, Document Palette, Render Palette, and the Light Palette to create a material and renders of your liking!
Creating a Real-Time...Go In Depth with Folders & Folder Actions
Take an in depth look at how ZBrush's Folder system works, organize to your needs and discover Folder Actions!
Go In Depth with...ZRemesher 3.0 - DetectEdges
Let's familiarize ourselves a little better with ZRemesher's DetectEdges functionality. In this Lesson example, we'll take a gear model that has a triangulated mesh with no PolyGroups or no mesh ID, but has edges to help utilize the DetectEdges function. Once DetectEdges is activated, we can convert our mesh to quad based geometry, create PolyGroups, and most importantly retain our clean or hard edges. This function can assist with future mesh editing including Dividing and sculpting or features that utilize PolyGroups.
ZRemesher 3.0 -...Using the Universal Camera to Composite in Photoshop
In this Lesson, let's discover how to lock our camera in place across multiple applications using ZBrush's Universal Camera, create multiple render passes, and create a final composite inside of Photoshop.
Using the Universal...BPR Filters: Blueprints - Part 5
Part 5 - Blueprints Settings
BPR Filters:...Creating a Scene with Snapshot3D - Part 1
Part 1 is an introduction to building this scene, discussing and demonstrating how Snapshot3D works inside of SpotLight. We'll review importing, selecting, and loading alphas to SpotLight.
Creating a Scene with...
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#AskZBrush: Updated April 26 by: aurick 3 Weeks Ago
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02-26-18

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89 Favorites and 76Followers.
The Weather Keeper
The Weather Keeper An old character from a year ago, started just as a quick sculpt practice in zbrush, then kept moving it to other areas, trying to spend as little time as possible on each part of the proccess just to try some workflow shortcuts. The rig mesh is just a zremesh with minor cleanup in maya, it worked fine for this experiment. The cloth is from Marvelous Designer with a zRemesh pass, fur made with ornatrix, maps and everything else created in ZBrush. Rendered in Maya and FurryBall. The model, texture, rig, skinning and animation are far from polished but it was a fun experiment Thanks for watching!

12-21-17

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A bust I started while stranded in a Florida airport back in September after I lost a flight. It was just a small messy sculpt to kill time but I took a small break a while ago to make a proper render in maya. I haven't been able to work new projects in the last months but it's something Thanks for watching.

  • Scote
    01-04-18
    great work as usual. That first dino head has a dumb face
  • Lykan
    01-04-18
    Awesome! I love this, i'm learning maya with vfx wizard, zbrush is a lot easier but box modeling is for modeler, not for artists so is natural that it is harder. With my first recent work, my amulet, i felt very satisfied, but is only with great works...
04-10-17

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Dino heads
A first batch of dino heads I sculpted as practice a while ago on small breaks Still have some more that I hope to polish and put some color on before uploading. Thanks for watching!

  • xada
    04-10-17
    That's Marvellous! such a pleasure to see them, volume alone and colours!!! thank you!
  • Muslim
    04-13-17
    it has good idea and lighting i like creatures
03-21-17

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89 Favorites and 76Followers.
"Nightlife" A personal version of a character inspired by Black Canary, done last year as part of a collective excercise along with some colleagues to reimagine super heroes. Done in Zbrush, render in Arnold & Maya, hair done with Ornatrix and post in Photoshop. Thanks for watching!

  • charlesaurus
    03-27-17
    Thanks guys, really flattered for the comments and the top row feature, I've been in a creative block for so long so this is a realy great incentive to move forward thanks!
  • Wyatt
    03-30-17
    I've said it before, you still make the most emotionally stirring characters Stroggtank.
09-02-16

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89 Favorites and 76Followers.
Sea Queen
Hey thanks for the words! This is the last piece I finished "Sea Queen" A personal version inspired by one of my many favorite characters. Had this one unfinished for a while but finally called it done. Created in ZBrush & Maya, render in Arnold. Thanks for watching!

  • strob
    09-07-16
    Very inspiring and mastered style!
09-01-16

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Some ZBrush works
Some of my works of the past couple of years done in ZBrush Thanks for watching!

  • xada
    09-02-16
    love the last girl!!
09-01-16

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89 Favorites and 76Followers.
Practices done in ZBrush
Some sketches and unfinished practices done in ZBrush.

09-06-12

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Thanks for the support guys I'm slowly moving forward on each model discovering new things, really fun! Another practice: I'm not really into fanart, but playing too much Arkham City got me inspired playing a bit with qRemesher, it's a really awesome tool.

  • Nyx702
    09-06-12
    Man I generally generally don't like cartoony models all that much but yours have so much appeal I can't help it. I love em!
09-04-12

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Carlos Ortega - WIPs & Sketchbook
Hi there, I had an account here but never used it. I got ZBrush about a month ago or so and I'm learning it -again- since I had the chance to play with version 3.1 a time ago. Anyway, I'm having lots of fun in the free time I have to practice thanks for watching.

  • Derek Frenzo
    09-04-12
    Looking good! I especially like the woman with her hands on her hips.