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Creating a Real-Time NPR (Non-Photorealistic Render) Material
Take an in depth look into creating a realtime NPR Material. Dive into custom editing of the Material Palette, Document Palette, Render Palette, and the Light Palette to create a material and renders of your liking!
Creating a Real-Time...Go In Depth with Folders & Folder Actions
Take an in depth look at how ZBrush's Folder system works, organize to your needs and discover Folder Actions!
Go In Depth with...ZRemesher 3.0 - DetectEdges
Let's familiarize ourselves a little better with ZRemesher's DetectEdges functionality. In this Lesson example, we'll take a gear model that has a triangulated mesh with no PolyGroups or no mesh ID, but has edges to help utilize the DetectEdges function. Once DetectEdges is activated, we can convert our mesh to quad based geometry, create PolyGroups, and most importantly retain our clean or hard edges. This function can assist with future mesh editing including Dividing and sculpting or features that utilize PolyGroups.
ZRemesher 3.0 -...Using the Universal Camera to Composite in Photoshop
In this Lesson, let's discover how to lock our camera in place across multiple applications using ZBrush's Universal Camera, create multiple render passes, and create a final composite inside of Photoshop.
Using the Universal...BPR Filters: Blueprints - Part 5
Part 5 - Blueprints Settings
BPR Filters:...Creating a Scene with Snapshot3D - Part 1
Part 1 is an introduction to building this scene, discussing and demonstrating how Snapshot3D works inside of SpotLight. We'll review importing, selecting, and loading alphas to SpotLight.
Creating a Scene with...
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#AskZBrush: Updated April 26 by: aurick 04-29-19
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03-04-19

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HD images and more in Artstation: https://www.artstation.com/artwork/6aB196 Likeness practice from Laurence Fishburne using my FREE last skin/eye shaders: http://artheroes.co/bonus I started this work in order to test the new skin brushes from Zbrushguides, and they work fantastic as you have plenty of variations. Here is the link so you can download it: https://www.zbrushguides.com/zbrush-skin-brushes-pack/ The final result is a mix XYZ displacement map along with the new brushes to get enough variations and fasten up the process. Hope you guys like it!

  • enishi
    03-08-19
    Many thanks guys!! Very surprised for the Top Row too, yay!
  • brianlife
    03-10-19
    Awesome Top Rizzoooo! ! Congrats!
  • enishi
    03-12-19
    Webinar Zbrush 2019: Top 5 features for Character creation I had the pleasure to participate as a Beta tester on the last Zbrush release. In this webinar I go and explain my top 5 features for character creation. I hope you find it...
11-09-18

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My last project. Hope you guys like it! https://www.artstation.com/artwork/baayLv

  • BenjaminGoek
    12-20-18
    it is super old (3 years) but i have to ask you anyway and i hope you answer me First, thanks for yur breakdown of your stuff Question for this topic: http://www.zbrushcentral.com/showthread.php?187013-MrNunez-Sketchbook/page5...
  • enishi
    02-14-19
    @BenjaminGoek Sorry just got to read it now! Normally I export from MD the clothes in a particle distance of 2-3. In any case you will always get those triangles so you should duplicate the subtool, zremesh it and then project all the...
12-20-18

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i know i know :)
it is super old (3 years) but i have to ask you anyway and i hope you answer me First, thanks for yur breakdown of your stuff Question for this topic: http://www.zbrushcentral.com/showthread.php?187013-MrNunez-Sketchbook/page5 "3. ZBRUSH FUN" How does your mesh come out so smooth? this is my mesh with particle distance of "5" (which is super high i guess?!) If you just divided it, how did you preserve the forms? with creased edges? did you anywhere zremesh that stuff and reprojected the details on it to become a better mesh for sculpting?

11-04-18

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On this week I decided to practice daily cartoon sketches to be able to learn on this field. Hope you like it Original drawings are from Cameron Mark: https://www.instagram.com/cameronmarkart/

10-11-18

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Domino Decided to practice different hair styles using fibermesh. Hope you guys like it: https://www.artstation.com/artwork/baXo5G I am also giving away my fibermesh settings that I used for this project> https://gumroad.com/l/afrofiber

  • IvanLP
    10-17-18
    I can´t wiat to see your next one man!! Looks awesome!
  • Piggyson
    10-17-18
    Really nice Marlon! She turned out awesome! -Joseph
03-30-18

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Thanks guys! @zephrusprime, no I didnt noticed a difference from that side Last stuff from the Zbrush Beta, I wanted to loosen up with Sculptris so I did some custom characters and the Sphere challenge that Paul asked us :P. Funny enough I noticed every time I am sculpting or drawing without a concept or direction I tent to make stylized animals. Is funny as I never make them....maybe is my style, who know! :P

  • Erik Heyninck
    03-31-18
    Thank you for taking the time to reply. Indeed: merging subtools. In many ways I'm happy because dynamesh has a lot of advantages.
  • srlake314
    04-28-18
    Great tutorial. My only question is, you have Ignore loops mentioned but circled ignore groups.
03-29-18

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So here is the 2nd batch from the Zbrush 2018 beta When we were introduced to sculptris and all the new brushes features I decided to implement all of it into a production character. For a while I always wanted to sculpt a dragon, so I picked up this great concept by Dongjun Lu( https://www.artstation.com/artwork/kzaKn) All the blockout was done using scluptris, this help a lot to define areas like ears and eyes, comparing with dynamesh I was very limited so defo the guys from Pixologic did a excellent job on it!! For the scales I decided to implement the new animal displacement maps from Texturing XYZ here: https://texturing.xyz/collections/animals XYZ displacement maps are incredible helpful as I can create the scales in almost no time. I hope you guys enjoy it as much I did. Still need to finish his accessories and textures, so more to come!

  • selahpoetic
    03-29-18
    Love this. Great Stuff. Do you have any timelapse of the creation? Thanks for Sharing.
  • zephrusprime
    03-29-18
    Super awesome work mate! Quick question-do you notice a higher CPU usage with 2018 compared to 4R8?
03-28-18

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I had the privilage to be part of the beta testing of the new Zbrush 2018. Thanks to the guys from Pixologic for letting me be part of it.Hope you guys ike it, playing with Project primitives is super fun

  • gabo1991
    03-28-18
    Just a great piece Marlon. Thank you for posting Organic Champ.
  • enishi
    03-29-18
    Thanks to you Paul for letting me be part of it!
03-22-18

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Likeness from actor Barkhad Abdi. I saw him already in a good bunch of movies...and to be honest, he has one of these skull shapes you want to analize. Couldnt help it Artstation: https://www.artstation.com/artwork/by5go

  • enishi
    03-23-18
    Many thanks guys!
03-14-18

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O-Ren Ishii - Lucy liu Artstation: https://www.artstation.com/artwork/Y0kqq Instagram: https://www.instagram.com/mrnunez/ Lately I have been studying facial anatomy a lot! Dig all the Scott eaton facial course + other tutorials I found and finally got to understand it better: Hope you guys like it!

  • enishi
    03-19-18
    @artist.ae609 thanks!
12-17-17

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Hi guys, Finalized likeness in Zbrush. First time I play with PBR renders. Hope you like it. C&C more than welcome! Artstation: https://www.artstation.com/artwork/vWgYa

09-14-17

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Cavity Mask + Inflate brush Would like to share one new layer I implemented on this character meanwhile sculpting and made a big difference in terms of breaking speculars and adding more variation. The idea is to have enough variation on the skin using the displacement maps from texturing XYZ. Unfortunately is not enough, that is why is needed some extra love on the skin, giving several passes. The new pass I implemented was "inflate". The idea is to bump certain areas where the skin is more dramatic, like cheeks and jowls. Eventually on the final render this extra bump helps a lot to break the speculars and give more realism. 1. Mask by Cavity 2. Blur Mask 3. Sharp Mask. I found out an extra sharp can help in certain occasions 4. With a very low Zintensity get the inflate brush and go around those areas where is needed.

  • alec2002
    09-14-17
    Oh man you just keep killing it, Marlon! Awesome work, keep it coming!
  • enishi
    09-15-17
    @alec2002 @CGPT Thanks guys!
09-14-17

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Hey guys, I would like to show you the last character I have been working on my spare time: Lord of Hate Sculpted in Zbrush, textures in MARI and Substance Painter, Hair in Ornatrix and render in Vray. Hope you like it: HD images in my Arstation: https://www.artstation.com/artwork/4gmzY

  • CGPT
    09-14-17
    Looks great bro ! loving it ! Top row work !
07-09-17

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Last practice to practice sadness face expression. Hope you like it https://www.artstation.com/artwork/Em0de

06-26-17

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06-26-17

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Would like to show you my last work for 3D print. Thor, "The worthy" This statue will be 3D printed as a 1/4 scale. Hope you like it

06-08-17

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Keeping with my anatomy studies decided to make a likeness from a famous actor Hope you guys like it Artstation: https://www.artstation.com/artwork/ymPeR

  • 3Dtoxic
    06-08-17
    wonderful anatomy its power !!
05-06-17

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The duck dive
Hi guys, would like to share my first anatomy exercise from a series. THe duck dive. ARTSTATION: https://www.artstation.com/artwork/omynk After spending 2 months studying anatomy with Scott Eaton's courses I decided to get my hands dirty. The idea is to be able to reprduce in 3D anything from a single ref image. Ref image: http://c.fastcompany.net/multisite_files/cocreate/imagecache/inline-large/inline/2013/06/1683132-inline-slide-2-surfrider-foundation-ads-combat-ocean-pollution.jpg It will be also a 3D print object for www.restation.co . A coliving/coworking space here in the Canary Islands. Hope you like it

  • Shanaynay
    05-07-17
    Absolutely wonderful work! Scott Eaton is a great tutor but you are the one putting in the hard work and effort! I love it!
  • Wyatt
    05-08-17
    I'd say you got your monies worth. Great result. The fingers clipped a little but that's an easy fix.
03-14-17

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03-14-17

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X-23 (for 3D printing)
X-23 for 3D printingCommission work for a 3D print project. X-23 will be printed as a 1/4 scale statue Hope you like it Artstation: https://www.artstation.com/artwork/wK9NX

  • Amir hossein
    03-14-17
    Cartoon Puz's great I like the warm breath
03-01-17

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Megan fox Likeness
Hi guys, this is my last work. A likeness of Megan Fox. The intention was to do something sexy and practice a more soft skin. As always used the displacement maps from TexturingXYZ Done in Zbrush, 3Dsmax, MARI, Vray and ornatrix.

  • Knacki
    03-01-17
    You are a portrait monster Really awesome. I tried to sculpt Megan Fox ages ago in Sculptris. If you allow me a tiny little crit, than I would say the eyes are too much tilted. They are like you did, but slightly less I would say. Other than...
01-27-17

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Replying some questions about the folds. The main folds are Marvelous Designer, but everything else is zbursh sculpt. I personally like to make a pass just with the standard brush on what are the memory folds, to explain better the story behind any cloth.

  • Incbyakya
    02-03-17
    What's the workflow for hairs, especially eyebrows?
01-26-17

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VrayDisplacementMOD + Arnold Shader I am getting a lot of request about the skin shader from Landa. You are going to find out how simplistic it was indeed 1. Get the Arnold shader for Vray here: https://github.com/ChaosGroup/vray_al_surface/releases Is still under development but on the last alpha version is already working nicely 2. The most interesting is the fact that Arnold shader behaves pretty much right from the beginning, in fact I ended up working with standard parameters from the begining 3. Plug your difuse, specular and glossiness maps on the slots 4. I personally played with both VrayDisplacmentMOD and the Arnold displacement. From this point, I got very bad results on the arnold displacment all the time, so using VrayMod is the best way to go! ENJOY IT!!!

  • ZB_holic
    01-26-17
    Everything is looks Perrrrfect !!! Awesome!
01-25-17

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Colonel Hans Landa fan art
Likeness study from Christoph Waltz as Hans Landa from Inglorious Basterds movie. ARTSTATION: https://www.artstation.com/artwork/vB5yv

  • wethand
    01-25-17
    this is more than awesome. one of the best i've seen... very inspiring and well deserved top row!
  • enishi
    01-26-17
    WOW, thanks Pixologic for the top row, I am very happy to see it featured. I will keep posting breakups on the character as there bunch of stuff would like to share with the community! Thanks for the support everyone
01-25-17

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How to retain division levels after panel loops
HOW TO RETAIN DIVISION LEVELS AFTER PANEL LOOPS Hi guys, would like to share with you one trick I found out during the process of my last character. More specifically about level divisions in a garment exported from Marvelous Designer.All of us knows the basic pipeline about using Zremesher and re-project the details into the new mesh. But in some cases you are requested to have thickness on the cloth. Well, to be able to do this you can use Panel Loops but immediately you will loose all your subdivision levels. I asked myself how to reconstruct the previous subdivision levels after the panel loop process. The answer is mathematics LOL. All is a simple to multiply your previous division levels number by 4, and apply the resulting number as the Loops on the Panel Loop operation. i.e: I have a cloth that I subdivided 3 times in order to project all the details: I delete the division history in order to apply Panel Loops, but set "12" as the loops should be generated during the process (3 x 4= 12) After that just hit "Reconstruct Subdiv" button, and you will be able to get down on the division level to the fist one. Now on division level 1 is easy to pose it, create UVs, etc.. Have fun

10-03-16

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Scarlet "The Witch"
Scarlet "The Witch" for a 3D print commission Artstation: https://www.artstation.com/artwork/0ZXOw

09-16-16

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Some people were asking about the displacement map workflow. Load them as Alpha > Invert in Vertical as Zbrush flip them during export Load the alpha in the displacement Adjust the value, most of the time low values around 0,3 do the job Create a layer and bake the information from each Channel into separated layers (Primary, Secondary, Tertiary) Adjust each layer until it looks right Create any new layer for imperfections, wrinkles and extra porosity details Once you are finish, in order to bake the displacement map I use Multi map exporter inside of Zbrush. Make sure you turn OFF EXR and the scale is set to 1. With the displacement map baked, in 3DsMax I add a VrayDisplacementMod on the lv1 OBJ imported from Zbrush. An amount of 1cm should do the job, though depending on the case I like playing with the SHIFT value too.

09-14-16

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I want to share my Zbrush pipeline to create busts. I call it the "The method of the Spheres" 1.Start with a Sphere and find the head volume and shape 2. With other spheres append Nosea, Ears and Eyeballs Pretty much already from this stage you should be able to see the character 3. Dyamesh it and remove gaps. Fix the volume and start with the anatomy work. 4. After it is where I spend most of the time. Likeness is very tricky and sometimes it can take some time to get it right. 5. For the high frequency details I used the displacement maps from TexturingXYZ. Very handy for the face 6. Remain body details are done with standard alphas I always make sure to work in layers so later on I can intensify any of the details in order to get a better displacement map. Check out the image below:

09-14-16

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Gandhi
Would like to share one project I started on January, but took me a long while as I was still trying to improve my sculpting skills in zbrush and shading techniques in 3DsMax. The idea is to recreate Mahatma Gandhi digitally, I hope you guys like it! HD images in ARTSTATION: https://www.artstation.com/artwork/3mz9E

09-01-16

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09-01-16

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And some Zbrush renders, so you can see all the detail sculpted For the heads I used the displacement maps from Texturing XYZ

09-01-16

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"the death of wolverine"
Finally I can share my last work for 3D print. "THE DEATH OF WOLVERINE" It was a blast working on this project and probably one of the most iconic heroes from all times. My intention was to give the Rage feeling, after all thats what wolverine is....an animal!!! LOL I hope you like it. Comes with 3 head kits as a bonus I will post making of images during the next days as always You can see them in HD in my Artstation: https://www.artstation.com/artist/mrnunez

08-31-16

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Polaris: Magnetos daughter 3D print Hey guys, just would like to share with you the first images from the 3D print from Polaris, which was toprow here at Zbrushcentral. Thanks for all the support, more will be come!!!

06-02-16

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@YKatz, thanks mate! Very nice words BODY WORKFLOW I would like to share with you the workflow I used in order to sculpt the body. It was a while ago since I sculpted my last female body so I tried 2 different approaches and eventually just liked one of them. The 1st apprach was using the same methodology I use for heads, working with primitives. After a while sculpting, I realized it was not the best approach....as it was incredible slow. My 2nd approach was working with Zbrush Mannequins. It was more out of curiosity but the fact that you can pose the mannequins and already have some nice body proportions, it make the workflow waaay faster. Working along with the clay and clay buildup brush, I could get the body I wanted for Polaris. In this case I was basing my references in a fitness female bodies. Once the body is done, is a matter of extracting the clothes by masking out the parts. Once I was happy with the design, was time to pose her For my was a big point, using Mannequins was extremely important to get an initial base mesh. A really big point to Pixologic to include those

  • Black-Tooth
    06-07-16
    That's awesome! Thank you for the break down. I'll give it a go and see what I can come up with. Such a good render.
  • enishi
    06-07-16
    Thanks guys, you are welcome! I hope it helps
06-01-16

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Oh my god! TOP ROW, such a nice suprise, thanks Zbruhs Glad you are liking it guys, I am very happy for it. @Black-tooth: I have attached an image with the set up in 3DsMax. Is rendered in Vray with GI ON and a very simple Light and material set up. Ask any question guys, I will be happy to reply it

  • YKatz
    06-01-16
    I love your whole sketchbook MrNunez Your works have so much style and soul in them. they shine!! Keep it up!!