Creating a Real-Time NPR (Non-Photorealistic Render) Material Take an in depth look into creating a realtime NPR Material. Dive into custom editing of the Material Palette, Document Palette, Render Palette, and the Light Palette to create a material and renders of your liking!Creating a Real-Time...Go In Depth with Folders & Folder Actions Take an in depth look at how ZBrush's Folder system works, organize to your needs and discover Folder Actions!Go In Depth with...ZRemesher 3.0 - DetectEdges Let's familiarize ourselves a little better with ZRemesher's DetectEdges functionality. In this Lesson example, we'll take a gear model that has a triangulated mesh with no PolyGroups or no mesh ID, but has edges to help utilize the DetectEdges function. Once DetectEdges is activated, we can convert our mesh to quad based geometry, create PolyGroups, and most importantly retain our clean or hard edges. This function can assist with future mesh editing including Dividing and sculpting or features that utilize PolyGroups.ZRemesher 3.0 -...Using the Universal Camera to Composite in Photoshop In this Lesson, let's discover how to lock our camera in place across multiple applications using ZBrush's Universal Camera, create multiple render passes, and create a final composite inside of Photoshop.Using the Universal...BPR Filters: Blueprints - Part 5 Part 5 - Blueprints SettingsBPR Filters:...Creating a Scene with Snapshot3D - Part 1 Part 1 is an introduction to building this scene, discussing and demonstrating how Snapshot3D works inside of SpotLight. We'll review importing, selecting, and loading alphas to SpotLight.Creating a Scene with...
Very well done and inspiring. Pity it is that small and also that you tend to disrupt the vieing pleasure with stamping your personal data all over the work. Your style is so personal that a single mentioning would suffice. But of course you are free to...
Thanks very much, I'm glad you like it. Unfortunately the watermarking is necessary, as I've had my work stolen in the past. Being unique or individual is no insurance that individuals will respect a copyright.
Violet Corals. Everything is rendered in zbrush, with a bit of postwork in photoshop. I resurrected the old
"ivy generator" made by Thomas Luft and figured out how to make it communicate with zbrush.
And here is an enlarged segment so you can see some of the details more clearly.
It's amazing to me what this ivy generator can do, and my image doesn't even do it justice. I love the fact that it can be harnessed to do other things. I have some remarkable little tests that I plan to post sometime soon.
That's cool, i like it. Is it meant to be underwater? Maybe just adding some floating debris and atmosphere will make it look like it is underwater. Great image.