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Creating a Real-Time NPR (Non-Photorealistic Render) Material
Take an in depth look into creating a realtime NPR Material. Dive into custom editing of the Material Palette, Document Palette, Render Palette, and the Light Palette to create a material and renders of your liking!
Creating a Real-Time...Go In Depth with Folders & Folder Actions
Take an in depth look at how ZBrush's Folder system works, organize to your needs and discover Folder Actions!
Go In Depth with...ZRemesher 3.0 - DetectEdges
Let's familiarize ourselves a little better with ZRemesher's DetectEdges functionality. In this Lesson example, we'll take a gear model that has a triangulated mesh with no PolyGroups or no mesh ID, but has edges to help utilize the DetectEdges function. Once DetectEdges is activated, we can convert our mesh to quad based geometry, create PolyGroups, and most importantly retain our clean or hard edges. This function can assist with future mesh editing including Dividing and sculpting or features that utilize PolyGroups.
ZRemesher 3.0 -...Using the Universal Camera to Composite in Photoshop
In this Lesson, let's discover how to lock our camera in place across multiple applications using ZBrush's Universal Camera, create multiple render passes, and create a final composite inside of Photoshop.
Using the Universal...BPR Filters: Blueprints - Part 5
Part 5 - Blueprints Settings
BPR Filters:...Creating a Scene with Snapshot3D - Part 1
Part 1 is an introduction to building this scene, discussing and demonstrating how Snapshot3D works inside of SpotLight. We'll review importing, selecting, and loading alphas to SpotLight.
Creating a Scene with...
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10-19-16

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Salamander
osiris128: Thanks a bunch man, much appreciated. This little guy been hanging about on my hd for a long time. Decided to give him a little air. Cant wait to texture and build a scene for this guy. And also here is the frog in a resting pose. Deformation worked good boss . Might take some time to get round to this one. see ya later

10-12-16

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Human Eye
Here is a Human eye. 32bit EXR Textures. (Iris texture from texturing.xyz.) Linear workflow Modelled in Zbrush, Maya, Textured in Mari, Photoshop. Rendered with Renderman For Maya. Comped together in Photoshop. thanks for stopping by. Osiris: Thanks! appreciate it. Here are some shots under different lighting conditions. comments welcome. see ya soon

  • osiris128
    10-12-16
    Wow, that is one of the best CG eyes i have seen. Cool
09-29-16

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dayum! Been a long time, been busy working on some freelancing stuff. Heres a little bust that I've been harbouring on the HD for a while now. Thinking about getting it 3d printed. Shapeways maybe... we will see. Gotta finally get round to building those scan textures etc....soon soon. Also thinking about starting a zbrush world tour of all cultures sculptures feel free to join in.

08-14-16

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And here is some beach 3D Scanned Texture WIP. Different things coming soon i promise .

  • Freewaldo
    08-21-16
    looks like the real thing
08-13-16

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another forest floor type texture.

08-12-16

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Erik Heyninck: Thanks dude! Here are some previews of a 3D scanned Woodland Floor Texture I'm developing. More soon

08-10-16

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3D Scanned Textures
Ok long time no post , so i have to make up for it now. I wish I had more, but there is many things already finished and in the works so will post more soon. Recently finished working with the legendary R.Moggach (http://moggach.com/) on a soon to be released project. Cant wait for that to come out should be great. So recently Ive been working on photogrammetry for 3D textures. Cant wait to show more of the finished results. Here is a pic of some paving stones inside Agisoft Photoscan... The Detail is INSANE. (like at the speck of dust type detail....) Will post the final result as soon as its ready.

  • Erik Heyninck
    08-10-16
    Impressive work! I particularly like that goliath beetle.
05-01-16

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Here are some more shots of the gorilla WIP. Creating a quick basemeshed skeleton is a really good way to block creatures out, Helps when it comes to laying down the anatomy, you dont need to make it fancy just get all the landmarks in there. The Face Anatomy. The Entire Gorilla. The arms seem long in the shots but they really are this long in real life. This is probably because you dont see many gorillas with their arms outstretched. (like this) Now we are onto the Detailing phase which should be fun, especially for the face, and the hands and feet.

04-22-16

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The Gorilla begins to take form. Skeleton Basemesh was created quickly in maya (like really quickly ) and then started sculpting in Zbrush with dynamesh. see ya.

04-17-16

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Gorilla Iris: Sculpt
Here is a Shot of a Gorilla Iris, Sculpted using Zbrush and alphas. See ya soon.

04-16-16

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Titan The Builder: Concept Head Sculpt
Here's a Head Bust done in the classical Greek style of sculpting. Sculpted in Zbrush, Rendered in Keyshot. see ya

04-15-16

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WIP: Creature Concept Sculpt
Here is some WIP shots of a creature concept im creating for a personal IP. A Giant Herbivorous Creature. Next up is to do the retopology, Uv's, Texturing, Hair & fur and The Eyes and Mouth Geo. The creature is roughly 2-4 times the size of an elephant. It can Charge at high speeds, to scare off or attack predators. But mainly it is docile, herbivorous creature that partakes in gentle browsing. it is known for its unwavering appetite. see ya.

04-11-16

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Goliath Beetle: (Goliathus goliatus) WIP
Here are some Z-brush WIP Screens and Texturing Shots in Mari. This was an experiment, and i kept all the geometry unique, ( Unique UV's for the individual legs and wings etc) which looking back made more work, without comparable gains. However these things have to be done The UV's were setup in UDIM format, utilizing a 32bit Displacement map that follows a non smoothed UV workflow. The textures are 32bit HDR in the EXR format. They take up a LOT of space. Now that the Retopology, UV & Texturing Stages are finished. It is time to set up the shader networks in maya and also add the fur that you can see on the beetles at close range. For the eyes I decided that they didnt need a texture, just a sss shader in maya because they are very small in real life, but there is a subtle sss effect that you can see on examination of the references. You can find more info about the Goliath Beetle Family here: https://en.wikipedia.org/wiki/Goliathus see ya.

04-10-16

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Napoleon: Canova Final Renders
Here are some Keyshot renders of Napoleon. see ya.

04-08-16

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Napoleon: Head Bust
Napoleon Head Bust by Antonio Canova. Likeness Sculpt in the Neoclassical Style. This was a great experience to sculpt. The Hair was a learning experience. Neoclassical sculptures have really strongly defined planes which i think will leak into other head sculptures that i create. EDIT: Here are some reference pictures. See ya.

04-07-16

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3D Scanned Rocks
Here are some texture shots from the previous 3D scanned Limestone rocks. EDIT: These were textured in Mari, using camera projection to map the photos from the photogrammetry to the Model. See You soon.

04-05-16

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3D Scanned Pebble
Here is a 3D scanned Pebble, i did a while back. Scanned with Agisoft Photoscan and cleaned up in Zbrush. Roughly 30 Cm in Length. More to come soon.

04-04-16

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Photogrammetry: Limestone Rocks
Here are some 3D Scanned Rocks, scanned from a local park. They are around 1M in Height, and around 1-2M in Length. Scanned with Agisoft Photoscan, Cleaned up and repaired in Zbrush. A: B: C: More to come soon. Some Texturing in Mari and Shader Network Setup is next. see ya.

04-03-16

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Amazon Horned Frog: Detailing Phase
Now onto the detailing phase here are some shots. The details were created using alphas (the Original zbrush ones still the best ) and hand sculpting. Information found here: http://www.iucnredlist.org/details/summary/56337/0 Now onto the retopology and UV phase. Then Finally the texturing phase which will be a challenge but fun. The aim is to create a production ready model. Im thinking this model will need around 40-50 4K UDIM maps. The Edge Loops will have to be particularly robust in order to account for the amount of deformation that this model will go through. see you soon.

04-02-16

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Surinam horned frog (Ceratophrys cornuta)
Here is a blockout of the Amazon horned frog. You can find more information about the frog here: https://en.wikipedia.org/wiki/Surinam_horned_frog Now onto the detailing Stage. This will be fun. A frog that eats its own kind.... Mercy fearless frog leaders.

04-01-16

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Zbrush Screenshots of Elderly Head Bust
Some Zbrush Screenshots of the Head Bust. A new WIP coming Soon.

03-31-16

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The Pangean
Hi my name is Alex Patel, and here's my Sketchbook, where you will find many WIP's of many different subjects and ideas. Hope you enjoy these as much as i did making them. Any questions please drop me a line or contact me via email here: thepangea00@gmail.com For the First Entry, here is a Head Bust Sculpture of an elderly Asian Male, sculpted from imagination in zbrush. Many references of elderly Asians from both China and South Asia were used to sculpt this portrait. The idea was to sculpt someone who was really old (like 100+) and get all the fun wrinkles in there. The Final renders were produced in Keyshot. Full Shot: Turn Around Views: Close Ups: Extreme Close Ups: Thanks for stopping by.